Why I'm EXCITED for the future of DESTINY 2

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build diversity and replayable difficult aspirational content is key.

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Please just “post something” more often. We enjoy any content you put out.

cmajor
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We’re addicted and we can’t do anything about it now

jacobdavis
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Even if you just recorded audio over the same gameplay every day I would still watch. Your unique perspective on this game has inspired shifts in the meta. Huge fan of you and all the Firing Range guys.
Also, sick beard.

AndrewOnYoutube
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“When in doubt, push it off the map.” Well said Cammy

spyro
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Bungie made several right calls recently. One of which was bringing me back into the loot pool #GunGang

EarCat
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Not only that, the gunsmith is bringing back random rolled weapons.

ericbaek
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I'll always love your content no matter what cammy, you're the best

Darling
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You guys remember when Luke Smith got annoyed with his friend using nothing but breakneck?



So he created sunsetting

kalicula
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“When in doubt, push it off the map”

Yup

yoyochen
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Very good outlook on the game's current state regarding builds. You are the #1 person who pioneers build diversity on the fly; I have much to learn ha.

CastleContent
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This is the first season I've gone for Conqueror and it's been so much fun. My two friends and I spent a ton of time grinding up at the start of the season and after lots of struggling we're only 2 GMs away from the title, which we're planning on knocking out this week or the next. I'd love to see more long term, extremely difficult grinds in the game.

underscore_
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Imagine Wyverns being added into VoG or new secrets to find relating to Praedyth when it comes back. I still believe he’s out there somewhere lost in time.

XxHUNTRNTRxX
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Its really great to see you looking forward to the future of D2

alexdukec.
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whenever you a part of a community summit i hope you bring up all this points about deep enganging endgame, build diversity, pvp improvements etc. it would help the game so much....anyway keep up the great content

xxorcaxx
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I've played ten years of MTG off and on, and after finally playing Path of Exile the last two days, I finally understand what you mean by deckbuilding. I'm super excited for Destiny, and the community's future.

sovereigncharm
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I would say I am more optimistic than excited, PVP is still a dumpster fire filled with WTF moments and not the fun kind.

ProtoMario
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Speaking on the whole push it off the map thing back when destiny 1 was still a major game I once faced krota and at the very beginning when you get to him i pulled out ghallahorn on him and he walked backwards really fast and jumped off the edge to his death it was funny as heck cause everybody else on the team witnessed it happen and busted out laughing cause he made it so easy for us to win

Kaji
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Stopped playing at shadowkeep, picked it up again a couple days ago. Missed you cammy

skreggeh
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I agree with what you were saying about difficulty. I have recently been on the Monster Hunter World (MHW) grind and in that game you do a fight against a new monster, get shit on, and think "This is bullshit". But then you fight the monster a few more times and you learn its moves and eventually beat it. By the time you've progressed more in the game, that monster that was once "bullshit" is actually quite easy, and you can fight it solo without dying. In Destiny you face challenges like this when trying to learn raid encounters, or if you are trying to solo activities that were meant for multiple players (such as solo flawless dungeons), which is why Raids are considered peak Destiny content. Other than that, you basically beat everything first try, and then work on how to beat it faster. When you beat everything first try, it doesn't feel very rewarding to complete those activities, so if you don't get the loot you want, you are basically just having a meh time playing Destiny because the activities themselves are not inherently rewarding. Because of this, I am looking forward to more challenging content. Unfortunately, the way that Destiny tends to handle 'challenging content' so far has been to just make enemies have more health and add negative modifiers that make the game less fun (such as Famine, Grounded, Blackout, etc.). So with Destiny, 'more challenging' tends to just mean 'more tedious', which is just not fun. MHW takes a different approach, giving enemies things like less forgiving attacks that cover wider ranges, attacks that happen faster with less telegraphing, and making monsters bigger so that they are tougher to dodge. More challenging content in MHW requires more precision and finesse out of a player, not more time. Once you have learned the new attacks and how to deal with them and fight the monster, that fight becomes just as easy (and takes JUST AS LONG) as a fight against a much easier monster because you have become a better player. I hope that Destiny takes this approach to challenging content in the future, because requiring five precision shots with a scout rifle to take down a Cabal Psion is not fun, or even really challenging, it's just annoying. As Cammy said, Destiny is truly a special game, and I think that that is why the fanbase is so critical and passionate. This game offers us something we can't get anywhere else (absolutely beautiful blends of Sci-fi and Fantasy, fun and unique weapons, lots of customization, great storytelling, and fantastic gunplay), so it is very frustrating when we are forced to engage with mechanics and gameplay loops that don't respect our time or just don't make sense. I genuinely believe that Destiny continues to take steps in the right direction, and I know that it will one day be the incredible game that we all know it can be. I love Destiny 2 and am excited for it's future.

YungPack
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also bungie mentioned awile ago in a twab (cant remember which tho) that they would consider adept dungeon and raid weapons so that aspirational content may not just have an "everything 1 hit kills u" but harder mechanical difficulty aswell and I'm excited to see what they can do

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