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Path of Exile - The Forbidden Build
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The updated, better build video is up!
Path of Building build code:
See games and MTX that I've reviewed, and support me by buying them (I get a cut):
I don't think I'll write an actual build guide for this because I cannot, in good conscience, recommend that anyone play this.
The reason is that it is a terrible league starter (too many required late-game uniques), has worse clearspeed than clearspeed builds, is terrible at bossing (unless that boss has plenty of adds), and crashes the instance a lot. I don't think GGG would appreciate more people playing this build. If it becomes enough of a problem, they might have to nerf the Eye of Innocence, which would make me very sad. It's not even a good build. The vast majority of the DPS is behind what I will call "The Crash Horizon" (you will crash the instance before you get to extremely high DPS.) Plus, it's really squishy, because poison uniques are ES-based and have no life on them, and we don't use our ES at all.
It was a good meme, though.
Also, I had VERY good RNG while making this character. I bought a well-rolled Disintegrator for 10 chaos and 6L'd it by accident in ~30 fusings. I also got a 6L'd white Sentinel Jacket (Dendrobate base) with the correct colors as a drop from the Atoll map boss. I'm currently trying to chance it.
EDIT: Clarification on the lag explanation:
I misspoke in the video. Path of Exile's game client has limited responsibilities. It renders the graphics, provides an interface, and translates that interface into requests to the server. The FPS of the game client (shown in the top right corner for most of the video) is completely separate from how fast the game is actually running. All of the actual calculations happen on the server, and the client is just a visual representation of what's going on. That's why you can have 60 FPS, but your character can be moving at 5 FPS. This happens when the server itself is bogged down with intensive calculations, or you simply have high latency. The reason that my explanation was so vague and watered down is that this build both lags the client and the server, and, to be honest, I didn't expect this video to be nearly as popular as it is, so I didn't put much effort into the explanation.
TL;DR: The spell cast rendering lowers the FPS of the client (largely irrelevant to the gameplay experience in this case.) The poison damage calculation bogs down the server, which eventually causes the instance to crash. An extremely good PC will still crash just as often as an old craptop.
My specs:
Intel i7 6700k (8 threads, 4.0GHz. The CPU is largely irrelevant to the performance issues shown.)
NVIDIA GeForce GTX 1070 (Helps with the client framerate, but there's no point in the client framerate being higher than the server framerate except for UI responsiveness.)
500 GB SSD (Using an SSD as the boot drive and installing Path of Exile on it is VERY important for good performance. My loading screens last less than 1 second in most cases.)
If you're really interested, here's a build guide for the Elementalist version that is far less likely to crash your instance:
Path of Building build code:
See games and MTX that I've reviewed, and support me by buying them (I get a cut):
I don't think I'll write an actual build guide for this because I cannot, in good conscience, recommend that anyone play this.
The reason is that it is a terrible league starter (too many required late-game uniques), has worse clearspeed than clearspeed builds, is terrible at bossing (unless that boss has plenty of adds), and crashes the instance a lot. I don't think GGG would appreciate more people playing this build. If it becomes enough of a problem, they might have to nerf the Eye of Innocence, which would make me very sad. It's not even a good build. The vast majority of the DPS is behind what I will call "The Crash Horizon" (you will crash the instance before you get to extremely high DPS.) Plus, it's really squishy, because poison uniques are ES-based and have no life on them, and we don't use our ES at all.
It was a good meme, though.
Also, I had VERY good RNG while making this character. I bought a well-rolled Disintegrator for 10 chaos and 6L'd it by accident in ~30 fusings. I also got a 6L'd white Sentinel Jacket (Dendrobate base) with the correct colors as a drop from the Atoll map boss. I'm currently trying to chance it.
EDIT: Clarification on the lag explanation:
I misspoke in the video. Path of Exile's game client has limited responsibilities. It renders the graphics, provides an interface, and translates that interface into requests to the server. The FPS of the game client (shown in the top right corner for most of the video) is completely separate from how fast the game is actually running. All of the actual calculations happen on the server, and the client is just a visual representation of what's going on. That's why you can have 60 FPS, but your character can be moving at 5 FPS. This happens when the server itself is bogged down with intensive calculations, or you simply have high latency. The reason that my explanation was so vague and watered down is that this build both lags the client and the server, and, to be honest, I didn't expect this video to be nearly as popular as it is, so I didn't put much effort into the explanation.
TL;DR: The spell cast rendering lowers the FPS of the client (largely irrelevant to the gameplay experience in this case.) The poison damage calculation bogs down the server, which eventually causes the instance to crash. An extremely good PC will still crash just as often as an old craptop.
My specs:
Intel i7 6700k (8 threads, 4.0GHz. The CPU is largely irrelevant to the performance issues shown.)
NVIDIA GeForce GTX 1070 (Helps with the client framerate, but there's no point in the client framerate being higher than the server framerate except for UI responsiveness.)
500 GB SSD (Using an SSD as the boot drive and installing Path of Exile on it is VERY important for good performance. My loading screens last less than 1 second in most cases.)
If you're really interested, here's a build guide for the Elementalist version that is far less likely to crash your instance:
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