How to create a Status effect system (Modular and Customizable) | Unity Tutorial

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In this video, I'll show you how you can create a Status Effect system that is modular and versatile for any use case. Each status effect can have different behaviors like fire status effect might do a tick of damage over the time when it’s active. Ice status effect might slow down the enemy.
We will be covering these two status effects Tick damage over time and slow down enemy speed.

If you would like to follow along with the video then,

I have also implemented a lot more status effects, which you can get by supporting me. You also get a lot of visual effects with it as well.

Comment below if you have any questions or want to suggest something!

Also, like & share if you found the video helpful.

Thanks & Stay tuned!

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Chapters
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00:00 Introduction
01:02 High level overview
02:08 Project Overview
03:06 Status Effect UI
10:45 Status Effect SO
14:38 Status Effect Manager
19:44 Fire Status Effect
22:21 Ice Status Effect
23:48 Add to new Enemy
24:38 More Variations
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#howto #tutorial #unity #unity3d #gamedevelopment
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Super helpful in working through my own implementation in a 3d unity game im working on now thanks tons

jessemercer
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So clear and to the point :) Im not even close to understanding all you did but I could still follow along! Nice video!

BigWander
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great video, but in future videos, you should explain more what you are doing in the video, often you are doing some extra stuff that you dont say and viewers have to be extra careful not to miss anything, other than that great video thank you!

looki
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little late, but damn what a great job!

simonedebellis
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