Unreal Engine C++ Nazi Zombies: 56: 'Master Server: Get Servers IP Address'

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In this video we get the connecting clients IP Address so that we can store the IP Address of the host inside of the ServerData model. This is used so that clients have an address that they can connect to.
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just curious, but wouldn't linking it to like a login password be better than an ip ?

if most people have dynamic ip thru a service provider, that if their outside ip shuffled, like they do, would it duplicate the server and or be unable to contact a current one afterwards?

just curious how that would play out scenario wise

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Hey, will this allow connection over the internet, without having to port forward and all of that stuff?

nandzh_