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Coding a Slime Mold Simulation in Unity
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In this video, we go over the process of creating a Physarum slime mold simulation using compute shaders in C# and Unity. It is inspired by a video Sebastian Lague made on the same topic.
== [ Resources ] ==
== [ Channels ] ==
@SebastianLague
@wallcraft-video
== [ Timestamps ] ==
00:00 What is Slime Mold?
00:37 Slime Mold Algorithm
01:52 Compute Shader Code
04:18 Demo
== [ Tags ] ==
#suboptimal #unity #gamedev #shaders #slime #slimemold #computergraphics
== [ Resources ] ==
== [ Channels ] ==
@SebastianLague
@wallcraft-video
== [ Timestamps ] ==
00:00 What is Slime Mold?
00:37 Slime Mold Algorithm
01:52 Compute Shader Code
04:18 Demo
== [ Tags ] ==
#suboptimal #unity #gamedev #shaders #slime #slimemold #computergraphics
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