Coding a Slime Mold Simulation in Unity

preview_player
Показать описание
In this video, we go over the process of creating a Physarum slime mold simulation using compute shaders in C# and Unity. It is inspired by a video Sebastian Lague made on the same topic.

== [ Resources ] ==

== [ Channels ] ==
@SebastianLague
@wallcraft-video

== [ Timestamps ] ==
00:00 What is Slime Mold?
00:37 Slime Mold Algorithm
01:52 Compute Shader Code
04:18 Demo

== [ Tags ] ==
#suboptimal #unity #gamedev #shaders #slime #slimemold #computergraphics
Рекомендации по теме
Комментарии
Автор

Now I just need to recreate this on the web using TypeScript and WebGPU 🤓

SuboptimalEng
Автор

What a wonderful project!
Thank you for sharing it with us!

muggzzzzz