LBP2 Tutorial - Transfering Data Between Levels

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One important note: You have to run the triggers in order from largest to smallest: 100,000 - 10,000 - 1,000 - 100 - 10
so you subtract the score as you run the triggers, or obviously the 10 will go off if you have 100. The easiest way is to use a score trigger that checks for 10,000 and run it through a NOT gate. If it's less than 10,000 then run the 1,000 triggers and so on.
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thanks!
the best idea i ever see!!!
<3

Natural_Science
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To transfer data and keep the score: Work out the maximum points the player can pick up in the level. Let's say 690, so store your data bigger than 1000. So to transfer 2 items of data (is A or B true?) then increase the score by 1000 if A is true and by 2000 for B. In the sub-level check the score like the video says, the technique will remove the 1000 and 2000 if necessary, leaving the player's original score.

intrepidis
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@Smudgeurfudgemuffin I don't keep up with other tutorials, but I found out from LBPcentral that this idea has already been figured out. This was a new take on it, since the more advanced programmers are trying to use binary to solve this problem.

SteveBurdetteWolf
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@Darkgamerkid345 This isn't really something that you can do that with. It's just a concept and each chip has to be custom made depending on what you want to do. It's for those of us who are desperate to get data from one level to another. For the most part, anyone who is going to use this should be able to take this idea and run with it.

SteveBurdetteWolf
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Ok just thought u could use the logic chip as a prize that could help a little bit with out u having to redo it again

Darkgamerkid
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did you realise compherMC JUST did a few tutorials on data transfer between level links? search LBPlanetorials

Smudgeurfudgemuffin
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Can u make a level and give away the logic chip as a prize cuz sum people might do it wrong or they arnt very good at logic

Darkgamerkid