Sonic Rush - Mirage Road Act 2 (Sonic) in 2:22:13

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This is my time attack of Mirage Road Act 2 in Sonic Rush, with Sonic, with a time of 2:22:13

First half the level is really fun, and has an enemy chamber skip (it's easier than it looks). Second half is.... yeah...

At 29 seconds in-game, there's an upward slope where I hit a boost pad then do an air dash into the same slope, which looks like a mistake. However, if I try to jump without doing that air dash, Sonic's movement is locked and I can't turn him, so doing a short air dash after the boost pad resets that so I can actually turn him into the rail.

Also, at the start of the autoscroller, holding left makes the raft jump a bit farther apparently, saving a bit of time. I never tried not holding left ever since learning it, but that's what I've been told and read?

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1:20 makes me want Sonic in Streets of Rage

UltraSTH
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