HOW TO FIX YORU ??? | SEN TenZ

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#TenZ​​​​​​ #Yoru #Valorant
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That transition was clean asf in the beginning

aungsthetics
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Tyson deciding on playing Yoru:

He's bad, but he's cool.

zoulfps
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That French guy playing Reyna was legit the most chaotic comms I've ever seen edit: He played with him again in the next match and I remember him screaming something about a baguette it was so funny

megaphonex
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TenZ: "never try to send ur tp forward"
*tenZ next clip*
Proceeds to send it forward.

aidtyler
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"he's kinda bad, but he's cool"
best way to describe yoru

twenty
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I feel like Yoru is a character that could be so broken if they buffed him and made is teleport noise smaller, but so garbage if you can hear it from far away. I think he is just badly designed

gamerhaven
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It's funny how an Agent as simple as jett who can just Dash, throw smokes, up draft, float and throw knives is the best duelist and an agent that can throw flashes, teleport, throw fake footsteps and go invisible is the worst duelist. Tells you that how you implement these agents is important

ldarkllrevanl
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0:04 Wasn’t expecting that smooth af transition

nathan-_-
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Whoever edited the beginning deserves a raise

ritvikreddy
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1:02 the way he says yoru, kyedae prolly tought him that

dmirfn
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8:42 "A rule of thumb, though, never send your TP forward. You send your aggro TP, you just die"
8:50 _proceed to do the exact thing and succeeded a kill_

laparngantuk
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make his ult so you can actually freaking see something. its easier for them to see you than the opposite, so whats the point

mariospanayiotou
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I think making his teleport instant is not a bad idea. He can fall back immediately from more difficult situations like jett or reyna, rather than stand there for half a second and possibly getting killed.

vindj
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8:43 never send your tp forward!
Next clip: *sends tp forward*

vindj
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Yoru is the king of over-rotating on defense. Start round holding A, tele to B when teammate calls for rotate.(this only works for as long as the tele is up)

teh_blazerer
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TenZ keep up the great work good job, your thumbnails have been great recently

bobbysam
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I took a while to think of this but I think yoru buffs should be as follows
-First, quieter and less noticeable abilities
-Second, (A new animation for teleport that can help in close combat situations)
-Base animation can be a dive through a actual portal (If you crouch/jump you will fall or go through a portal in the floor/air.
-Third the ult should have a quicker animation
-Fourth and last. I think the tp should last much longer at the start of a round. The footsteps should also go further
Thats just my idea for it

crespito
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1. The fake footsteps should be invisible at certain range or you can cancel the footsteps so it does not show up in your enemy's screen.
2. The flash is fine i think, although i believe it is the easiest flash to dodge.
3. They can make the teleport to last longer or they give us 2 teleports, that way we can still get out of sticky situation when our first teleport expire.
4. The ult nearsight range should be lowered a little so we can see more and maybe make it so we can get out from the ult faster.

Jack-obou
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You should ask Red for some Yoru tips, he’s insane with him it’s funny :)

J-GUT
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The transitions in the beginning were fire

charmainefong