We added more creatures to Subnautica: Call of the Void! | Devlog #3

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This is how the Subnautica: Call of the void team adds new creatures to the mod!
We've also made great progress on the Hydra submarine and several other systems since the last devlog, and you have a chance to get one of your ideas implemented!

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You can now support Call of the Void & get some delicious Gamer Supps in the process!
You can also get your OWN CREATURE IDEA implemented on Patreon at the Architect tier!

Aci_yt
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I was fully prepared for the snoot fish to be "looks cute, is actually completely horrible"

AuraArondight
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Alternate idea for a module in the back: Remote repair module. You can drive a small little drone around the ship to repair breaches without exiting the ship

ianfinity
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When I first saw this project I was like "he's gonna burn out in two weeks" but I gotta say that this is comming together. Be careful not to overscope tho, that's a real project killer.

DevModeIsON
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Greenhouse module and bioreactor in it! Or more precisely, several pots for plants and a small bioreactor, as we were promised in Below Zero

MasyaNossle
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The ship should have a ‘follow’ feature if you start to swim too far away from it. Maybe it can recognize if you are in a building or in the open ocean.

demetriosadamakakis
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Few ideas for a new module:
- Defense Module can either a shield or a sort of cloaking/invisibility, but not both. The shield can work like the cyclops reducing damage by X% amount instead of a full immunity and the cloaking can greatly reduce the detection range of most threats, but does nothing to those that don't rely on sight. Both would have a huge energy cost and can easily drain the ship if your careless with it.
- Garden Module with pots and garden plots so you can grow your own food.
- Fish Tank Module, self explaining
- Crafting Room Module that has 1 or 2 small lockers and both the fabricator and the crafting bench so you can craft whatever you need on the go.
- Emergency Evacuation Module a small escape pod only meant to be used when the ship is doomed. Placed into a small capsule yourself and rapidly float like the air bladder item to the surface or the roof of a cave if your unlucky to be in one. Where your released from the capsule with a one time disposable sea glide to quickly let you swim to safety.

madrabidfish
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Maybe, add a stealth module making it hard for predators to see your hydra with certain animals with special eyes or other senses/detection methods being able to see to make it balanced

sianmcgirr
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Research module; equipped with a drone that has its own electric pulse to ward off curious sealife and a pair of mechanical arms for scanning and sample collection, its designed to help aid and assist with the researching and collection of specimens from the environment. In practical use, the drone could hold 4, 6, or 9 items that it could bring back to the Hydra sub, as well as being useful to scan creatures and items nearby the sub.

stagger
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Another module for the Hydra would be a remote energy transfer. It would allow you to be able to take energy from a nearby base or other energy generating thing. You could upgrade the range or the speed of the transfer. You could also use this module to transfer energy to a nearby vehicle, or take energy from said vehicle.

Kinggodzilla
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This project is looking amazing! Really excited to see as it progresses!

hertzburst
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I'm super glad you guys are still doing this! Your level of dedication to Subnautica is amazing and I love how much passion you still have.

tymunster
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I'd had one fun idea for the Hydra.
I'd call it the Paradise room this room would have a hot pool that would heal you very slowly, a Jukebox, a locker where you can store Food+Water and a 360° Greenscreen where you can put a Image like a beach.
You would only get the construction plans at the End of the Story.

Update: Thx for 50 likes
2.Update: Wow 100 likes

Sniper
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Remember, Voidback is comming soon, tomorrow be ready (edit: Voidback is now gonna be its own stand alone mod ;P)

Drummidary_MSM
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This feels like subnautica 3 and I love it

And imagine if they add the worm skeleton, it would be so cool. Someone pay for it

thomasseamenacetoysgamesan
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My brain looks at the long nose fish and thought of both “Squib” and “Brine moth” as names

nightshade
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Maybe you could add the fish farm module? Like you put in things like the aquarium
, and then the fish will actually breed. So you could have a fish like farm, and it wouldn’t be too powerful beacause there are things like the vending machine that already give you infinite food. Also like maybe there could be a chance of mutation the like changes its color, and maybe it’s food and water values? Idk I just personally like the idea.

gamemasterjj
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It's been a while since the last devlog, but in that time you guys have made tremendous progress despite the difficulties! You and your team are doing amazing work!

inlustriis
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Idea for the backroom of the hydra, you should add an option for an alien containment unit in that compartment. If there are any creature eggs found in the void you would be able to hatch them on the hydra instead of going all the way back to your base if it is far away from the void clusters (I think that this idea may have already been mentioned in a past video but it wasn’t mentioned in this one so just thought that I should suggest it just in case it hasn’t been thought of yet)

AAGame-iwce
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Here's a few Hydra Module ideas:
1. Aquarium Module | An aquarium tank so you can take your Cuddlefish for a ride!
2. Food & Water Module | Creates food & water, so you can keep exploring!
3. Energy Blade Module | Gives the sub the ability to make a short dash forward, projecting a blade-like energy formation in front of it. The sub is invincible and heavily damages anything it rams for the duration of the dash. (There could also be upgrades that do things like Increased damage, increased range, and lowered cooldown.)

Keegerwocky