Learn modding Unity apps and games with Frida

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This tutorial video will help you understand quickly and easily how to mod Unity apps and games with Frida.

If you like my video, please give star to my repository on Github, it will give me motivation to continue sharing my knowledge.
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Almost 2 years after and this still is the best tutorial 😁
Thanks from brazil!

Makotom
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Thank you very much for this video.
You should add a "Buy me a coffee" link honestly.

neoxteeworlds
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Thanks so much, I have downloaded your unity app many times it is good to play with unity game modding since its basic and not protected 😆

yooscripts
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Hello! Bro thank you, you helped me a lot using frida with unity3d!

boz
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Hello. Do I have to have a rooted phone to hook Unity with Farida? Or can I use the emulator? Because when I use the emulator it gives me null

tarfandbaz
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Hey, I love your tutorial is amazing and without talk !
I am bad in English but I try to found how progress my skills your video help me a lot !

I have one question :
For the array, How do you know the size of bytes between the first value and length (23:50) ?
Édit : I know int.size() = 4
but idk why the range between length and first value

Idris-ta
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Bác cho em hỏi, với trường hợp em muốn đọc dữ liệu static field nhưng trong class không có các phần tử UnityElenment thì em phải làm thế nào ạ?

autogamegialap
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Android 14 not working frida is throwing some errors

shivvratraghuvanshi
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Love it! :) . Upload more of it with commentary

haker
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Bro are you owner of this video i need help regarding this please tell me if you are ??😭😭 😭😭 Please help

erikvetrano
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Will you help me to mod a game if requested pls

joicebabu
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Great video please make one similar for IOS

yush
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Thank you very much for this video, but why in my case it return null when
Thanks

tuongnguyen
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i'm really helpful your video thank you mate.
but i have a one question.
i wanna hooking myDamage fields but how can i find offset in this case?

// Namespace: KHS.Manager
public class GameState // TypeDefIndex: 4580
{
// Fields
public ulong enemyLife; // 0x10
public ulong myDamage; // 0x18
public float myDamageAmp; // 0x20
public float myCriticalProbability; // 0x24
public float autoShotTime; // 0x28
public float autoShotLifetime; // 0x2C
public bool boss; // 0x30
public float bossCatTime; // 0x34
public CharacterType[] buddyType; // 0x38
public float[] buddyShotTime; // 0x40
public ulong[] buddyDamages; // 0x48
public float[] itemEffctMaxTime; // 0x50
public float[] itemEffctTime; // 0x58
public bool[] itemEffctUpdate; // 0x60

// Methods

// RVA: 0x70BBA0 Offset: 0x70BBA0 VA: 0x70BBA0
public void .ctor() { }
}

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