Universal Render Pipeline in Unity - Post Processing

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This is the second video in a series about the Unity Universal Render Pipeline ( URP ), a rendering pipeline within Unity that utilises the Scriptable Render Pipeline ( SRP ) features.

In this video, we look at setting up the Post Processing features of Unity 2019.3 using the Universal Render Pipeline.

In follow up videos in this series we will be creating quality Glow effects using URP and Shader Graph and finally, controlling aspects of these features via script will also be covered!

Can you spot the glitch and do you spot my fluffy friend? Comment if you do!

Anfractuous Dev Links:
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This clears up so much, thanks! - Finally got my bloom to bloom ;)

jppresentsnet
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Hey man just subscribed because its the only tutorial which describes the correct way of setting up post processing. Keep up the good work mate

pradeep-vip
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Thank you so much for this video ! Post-processing was a total blur for me until now !

cookiewood
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Good that you are making detailed, comprehensive, short videos with targeted content. Keep the same flow. I subscribed from the previous one. Hope to see you grow. Good luck! :) Will share on Unity sites.

diliupg
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This is point shot. I searched this for a long time. Keep on please...

fromoldcity
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I like what they're going for, but I had no idea that's how it worked.

russellsheridan
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Thanks so much! I've been on this for an hour and you just gave me the solution in a few seconds!
Do you also know a solution for getting post-processing to work on UI layers? I have a render to texture to a character as a UI overlay, the post-processing doesn't work for that.

enalya_art