Single asset to share a variable to multiple blueprints (Data Asset Tutorial)

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I'm an Australian solo developer who makes highly unusual action-adventure games. My tutorials focus on blueprints, artificial intelligence, random generation, and multiplayer. My content caters to both beginner and experienced developers. My videos are long, comprehensive, and often contain mistakes which we diagnose and correct as we go along. I try to keep it real, have fun, and do my best to teach you the art of game development as a whole rather than just technical information. Thanks for tuning in, wishing you a fun, creative, and productive day.

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#GameDevelopment #UnrealEngine4 #IndieGames #GameDesign
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Thank you so much i was looking after a solution for hours

aerrichsds
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I was looking for some kind of resource that shows how to implement a flyweight pattern in UE Blueprints! Thank you!

WingTzu
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Thanks really good Info, does that mean i can use it like a struct to pass Variables inside any other BP to define a Class where it would be needed, these Classes are have fixed Variables like example a Ork, Goblin and Dwarf etc.

KiLLzionILLuminati
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You could also just make it a variable in your Game Instance blueprint.

urbantwilight