Unreal Engine 4.18 - Volumetric Lightmaps Highlight

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Unreal Engine 4.18 has introduced Volumetric Lightmap as a new Lightmapping setting. This new system allows for much more accurate shadowing near static objects by using more samples near more objects.
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Another amazing video, straight forward and to the point. Another great addition to our project. Thank you!

Nerfdalocks
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Thank you so much. Perfectly what I needed as always

Silpheedx
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Nice video Mathew! I think I'm goint to update my project to the new version of unreal
I've read there are new improvements with volumetric lighting, I think it was 'precomputed volumetric lighting'

ZlotyChannel
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Hi Mat, Do you know whether there is a difference in performance between the two? Thanks for these videos. :)

Never mind I noticed the other comment asking the same thing.

LolFishFail
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I have a question for you
How can i exclude static light from volumetric lightmap?

I want this about one point light :
Do lightmap
Do not volumetric lightmap

fscreen
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The first example seems a small importance volume and low lightmass settings, that influences the amount of sample points...

jonathanxdoe
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What is the diffference in pre-computing time between this and the old system?

jovlem
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I'm still relatively new to lighting in video games. I was wondering if this was for static lighting only? So in an city scene where there might be a day and night cycle this wouldn't be used?

RiccoDaniiDev
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Is this more performance heavy than the old system?

Schytheron
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