I Made Up 16 New Pokemon Abilities

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There are over 300 abilities in the Pokemon series, but today we're going to make up some of our own. What if we did the exact opposite of Regigigas' Slow Start? What passive ability from the Smash Bros series do we think would work well in Pokemon as well? How would we balance two turn moves if they could always be executed in one turn? What if we made Talonflame's ability Gale Wings again but worse? All that and more in today's video.

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Ability: Glock 19. You instantly win but you get arrested.

repstylegaming
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I love abilities and items that copy each other. Having the passive healing of leftovers combined with a berry or assault vest would be great

Aopr
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A while back I came up with an ability called "Plague". It acts like mummy but poisons the user, regardless of type. The user starts out poisoned.

derpious
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Ambipom should have Ambidextrous. Able to hold two items at the same time

davidowusu
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I came up with abilities that set up the "room" moves upon entering the battle. Trick Caster sets up Trick Room, Magic Caster sets up Magic Room, and Wonder Caster sets up Wonder Room.

dawnsbuneary
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I came up with 3 cool ideas for abilities:
1) Weird Guard - All damage dealt to and from you deal neutral damage
2) Speedster - When the Pokemon is first sent out to battle, it's speed, evasion and accuracy all raise by one stage, but evasion can no longer be changed
3) Focus Pressure - Moves deal 50% more damage but take 2 pp instead of 1

cheoplays
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I'd give Tropius an ability called Grafting that allows it to permanently gain the effect of any berry it is holding so stat berries would act like choice items without locking you in, super effective berries would permanently remove one of it's weaknesses, and healing berries would work as a better version of leftovers healing 1/8 of hp every turn instead of only 1/16 this wouldn't be too broken since Tropius isn't actually that good and it makes sense thematically because you're basically 'Grafting' different berries onto his little chin beard which would make them literally part of its body

devinnall
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Some of my ability ideas.
Sunburn: harsh sun burns pokemon.
Third degree: fire type pokemon can be burned.
Misdirection: triggers the secondary effect of any of the Pokèmon's moves.
Combo star: moves that hit multiple times increase in damage by 10% for each consecutive each hit.
Envenom: all biting moves have a chance to Poison.
Sun shower: water type moves are boosted in sunlight and fire type moves are boosted in rain.
Steam cloud: raises evasiveness when hit by a water type move.

bigledian
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9:49 About this, I think it's unfair that the Electric type doesn't have an equivalent ability to this. So introducing Surge, an ability that powers up Electric-type moves by 50% when the Pokemon that has it falls to 1/3 of its max HP. I could see this as a hidden ability for the Pikachu line, as well as select Pikaclones and Electric-types with stats about on par with a fully-evolved starter Pokemon(since all standard starters get Blaze, Torrent, or Overgrow as a hidden ability).
Also, I could see Sweet Dreams as a PERFECT signature ability for Cresselia!

bea_chan
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second wind is literally just anger shell

whatyoulookinfor
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Seeing quickstart
I now understand the design decision behind defeatist

DangerDurians
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Y'know how there's an ability for every wether and terrain? What about a trio of abilities that set up the feild states related to the pledge moves?
A trick room setting ability would be super cool too.

Fonzie
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Ideas for New Abilities
Round Break; Recovers 1/16 HP when using a Status Move. (It acts as a nerfed version of Forager and would be given mostly to Fighting Type Pokémon.)
Perfect Accuracy; offensive moves go last in its priority slot, but bypass accuracy checks to always hit. (Like Mycelium Might + No Guard)
Waterjet Cutter; increases the critical hit ratio by two stages.
Recompence; is immune to Ghost-type moves and will increase the power of Ghost-type moves by 50% when hit by one. (Like Flash Fire)
Puppeteer; Deals 50% more damage against a trapped target
, takes 50% less damage from a trapped target.
Cacophony; Doubles the power of Sound based moves.
Opportunist; Increases the power of priority moves by 30%.
Combative; Turns Normal type moves into Fighting type moves
. (Like Galvanize or Pixilate)
Ensnare; Trapping moves deal 1/8 damage per turn instead of 1/16
Event Horizon; Gravity intensifies for five turns. (Gravity)
Chronal Distortion; Twists dimensions on the field for five turns. (Trick Room)
Quantum Flux; Causes any active battle effects to swap sides. (Court Change)
Paradigm Shift; Reverses type effectiveness for five turns.

IronDino
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The drawback of overripen should be that it makes you confused, since overripe foods tend to ferment

kalynmarcus
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As a Berry fan, I wasn't aware of the existence of the Max Berries format.
Detonate can be a fun Ability for the Voltorb line.

kalosianporygon
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I made a new ability called "riskless". It is basically sheer force for negative effect moves. It decreases the power of attacking moves by 20%. But in exchange, it removes the negative effects of those moves. For example, if Pokemon with this ability uses brave bird, the power reduces to 96 (120 * 0.8 = 96), but the user will not take recoil damage (does not affect moves with posirive effects, two turn moves, or the accuracy of the move).

naoyukiyoneyama
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The point of the name “gorilla tactics” is that, while it sounds like “guerilla tactics, ” an actual _gorilla’s_ tactics would be much simpler, but have brute force behind them. With that in mind, calling its special equivalent “mind games” doesn’t really make sense. Something like “repetitive thought” would make more sense I think

AshZucchini
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Endothermic/ Heat Absorb: Fire Type Version of Water Absorb
Mental Mind: Raise Special Attack when hit by Psychic Move
Weed Eater: Recovers Health if Hit with a Grass Move
Iron Foot: Powers up all Kicking Moves
Critical Booster: (Sheer Force for High Critical Hit Moves)
Bug Eater: Recovers Health if Hit with a Bug Move (predominately an ability for bird Pokemon)

antz
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New regional shuckle's ability Fumigate: Resets entire field when switched in. Eliminates hazards, screens, volatile status, weather and terrain ALL gone!

Villain_Killin_Dylan
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sweet dreams + comatose + leftovers + recover or something = completely fucking unkillable

smoldog