Twilight Imperium 4 Faction Guide | The Mahact Gene-Sorcerers

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A component review and in-depth look at The Mahact Gene-Sorcerers faction from Twilight Imperium 4th Edition, introduced by the Prophecy of Kings Expansion, designed by Dane Beltrami and published by Fantasy Flight Games.

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==Timestamps:========================================
00:00 - Intro
00:30 - Component Overview
16:37 - Analysis
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==All rights for art and components are reserved to FFG 2022, and background music rights are reserved to MediaTunes 2016.===============================
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"Kneel."

Love that such ominous quote, says so much for such little.

OneManMilitia
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Pretty bloody good for a first video. If I had any constructive criticism I'd say dont be afraid to do more edits. I loved the cutaways showing how abilities work but I noticed some flubs. Felt like you were doing most of it in one take. I'll say it again though I really liked when you cut away to show abilities working. I also loved how you talked about their lore and worked their lore in throughout the video. Nice setup too. Everything looked nice and was clear. Great job.

_DuxNet
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Even though this video is 2 years old at the time of writing, I wanted to share a thought I had while watching.

I'm going to be playing a game of mahact in a couple weeks, and I plan on going slightly into blue, for Sling Relay and Carrier 2, as well as crimson leagonaire 2. This would allow you to produce a couple carriers with 6 capacity, load them up with a total of 12 infantry, and when those ships and units die, you get 6-12 recourses, and can do the whole thing all over again for free. Colonizing anything you want. Throwing that in with a fleet you actually pay for seems really good

Spartakill
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Fun review - gave me some negotiating ideas to try out.

magneellen
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Here's a little tip to people watching this. You can sell your agent in exchange for other players sending a ship into your fleet.

For example, round one you can create a fleet comprised of your cruiser, dreadnought, and a fighter. Send it to a spot within range of their destroyer/cruiser. Tell your neighbor that you will remove one of their command tokens when they use their strategy card if they send their destroyer/cruiser into your fleet to die. Sacrificing a trade ship in exchange for early expansion and a stronger round 2 will be worth it, giving you an early combat win.

MowMan
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I absolutely love the video it was extremely insightful! I’ve seen a few other faction guides but they’re not nearly as insightful, they come across as far more casual. Like one completely passed on the Commander saying you’d use him only once or twice. But this guide was amazing

I only have one request, PLEASE find a way to increase the volume on your recording, it sounds a little like your trying to talk from the other end of the hallway lol

Sharky_Arty
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Best faction review on YouTube. Thank you. You made this my new favorite faction

cooldude
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About to watch this whole playlist thanks for these. Subbed.

ThisAreOr
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Great analysis! I've seen quite a few and yours was the most thorough. One thing I'd like to see is examples of board states where you can demonstrate the strategies you discuss. I am a visual learner and I believe this would be very helpful! Nice work I'll be waiting for the next!

beausipher
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One thing to note with the mech is that you can use it on your own token, allowing you to stall indefinitely by activating a system then pulling your own token.

code
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This one sounds like it's gonna be fun. Thanks for the content.

Kaiju-Driver
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More Guides pls! Its so nice to follos your explanation and your tips! So good stuff! :3

dennisvlasten
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i played this faction in my first game of twilight imperium yesterday and i got absolutely crushed

alcarinqa
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Ideas for fighting the Mahact. Invest in anti-infantry units, especially bombardment ships. Try to limit their command token income. If you don't need anything else, take leadership. Also, avoid making them mad, if you can. If you can't, try to eliminate their fleet as quickly as possible.

phoenixfire
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Will there be more videos for the rest of the classes with now that POK is well established. Thumbs up on all TI videos!

Flexmastah
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IMO Ixth is a pretty bad home system.

The 3 resources is not enough for tech round one, and the 5 influence is only enough for 1 command token from leadership later on. The mahact really need diplo to be picked round one, which is a huge disadvantage unless they are in a 6+ person game where it can be pretty much guaranteed to be picked round one, or at least be in a 50/50 to be picked.

francescognerre
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nice content, also good presentation. you need a good mic though the audioquality is to inconsistent.

diamend
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These guys have "Beware the Qu" written all over them. Shivers!

riesstiukhunning
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Why do you think their home system is so good? Do you think both resource values can be used? They start with less than 4 resources which is automatically bad.

Quincy_Morris
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Nice video mate. Keep it up if you can.

simonsmith