Character Creator 3.4 Tutorial - Animate Characters with Unreal Live Link Face in UE4

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With the new ExPlus facial animation capabilities in iClone, facial motion capture has never been more accurate and detailed.
In this tutorial, you'll learn how you can take your ExPlus-enabled characters from CC3 and make full use of facial motion capture within unreal using Apple's ARKit combined with Unreal Live Link Face.

00:00 Intro
00:09 Import FBX to Unreal
01:33 Retargeting Animation Blueprint
02:14 Connecting iPhone via Live Link Face
02:56 Animation Blueprint Settings

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Please update this for UE5 and CC4. This is an important step for my pipeline

nliqthl
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is there an updated version of this for use with cc4 ?

SideViewMirrorProd
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in unreal 5.3 only eyes and mouth open are working. Tried CC+ character, remapped ex_plus properly still no luck. Anybody with the same issue ? Pls suggest any solution or updated link.

KarmaYogiAnnamalai
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Dosent wirk right on unreal engine 5.2, the animations is wrong, like, when i blink the character moves the eyeball up and down, just the jaw moves up and down to, is missing almost all parameters of the live link on blue print

leandrosousavacao
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what about UNREAL ENGINE 5 does this work for UE5??

TAREEBITHETERRIBLE
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for thous who cant download the blueprint, use a different browser, didnt worked on chrome but did on internet explorer

osherdvir
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Link to download the sample file (where the explus remap blueprint would be I think) is not working. Can anyone repost the link?

patdavi
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Is there tutorial for use rokoko mocap suit and play real time mocap with CC3 character in UE4 engine?? just like this Facial capture
I really need both facial and mocap with CC3 character live in UE4

wowersdh
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Hi, would this Character Creator Live Face a better workflow than through Iclone Live Face? It seems that the Livelink Face through Iclone does not really capture much of the facial animations and expressions.

videohelper
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I don't know how I stepped onto your profile - But the content is really fresh .... ;)

Now it's time to try some character design ;)

Thanks for your tutorials... and keep rockin'
Greets from germany

gniuz
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Can you please do a tutorial, how to do that with UE5? Epic deprecated this method of Animation Retargeting and I am totally lost, how to set this all up by myself :-(

sveneschCOM
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Is this outdated? Do we still have to do this? Some of those export options aren't even there

DavePolcino
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I'm not getting perfect facial animation. Only the Jaw moves up and down and the eyes are tracked. No facial emotions are being displayed

Zarrar
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Excited to try this. It’s been a headache to animate RL characters in Unreal so hoping it will now be easier.

hectorarmienta
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i put RL_LLF_AnimBP_Sample.uasset in my unreal project, it didn't show only i can see ExPlus_Remap.uasset

bccbnxc
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where did you get this files? ExPlus_remap-uasset and RL_LLF_animBP_Sample-uasset

jungmocdirector
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it worked! thanks! my characters jaw opens up too much, how to I turn down the sensitivity?

jessicaheathcote
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I would like to know why is it that you can only use the iPhone for live face and you can't use an iPad that has the same TrueDepth camera and is an apple as well

REALVIBESTV
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Doesn't Reallusion notice this UE5 issue? :( Live Link Face is a way to do vtube and talking avatars. At the moment CC4 + UE5 looks too fragile for such functionality and unfortunately I have to look for other solutions.

Simone-lbzr
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Wow thanks for the tutorial RL always appreciate the efforts👍😊

TomorrowWorldStudio