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Twins in The Woods - UE 5 Megascans Trees Short Film

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In this video, I tested the new Megascan Trees and Megasgans 3D Plants using Unreal Engine 5 and the power of Lumen and Nanite.
The biggest challenge was to overcome some Lumen limitations in the Early Access and make a good Global Ilumination even with foliage actors.
Nanite can't be used with foliage, but using in all the other meshs give a better performance.
Using Quixel Bridge to bring all photogrammetry materials and assets make my life very easy.
Also used Ultra Dynamic Sky.
Rendered 9 shots with Movie Render Queue, each one with 300 frames. Take about 7 hours to render all shots and editing in After Effects.
Cabins from Evermotion 15th Anniversary Collection.
The biggest challenge was to overcome some Lumen limitations in the Early Access and make a good Global Ilumination even with foliage actors.
Nanite can't be used with foliage, but using in all the other meshs give a better performance.
Using Quixel Bridge to bring all photogrammetry materials and assets make my life very easy.
Also used Ultra Dynamic Sky.
Rendered 9 shots with Movie Render Queue, each one with 300 frames. Take about 7 hours to render all shots and editing in After Effects.
Cabins from Evermotion 15th Anniversary Collection.