10 ADVANCED TIPS & TRICKS - Combat Guide AGE OF WONDERS 4

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00:00 - Intro
00:29 - Use Pinning & Control Zones As Much As Possible
02:38 - Temporary HP Fun
04:06 - Playing Around Your Offensive Units
05:42 - Roster Setup Offensive vs Defensive Units
06:46 - Disable Are Massive
08:04 - Elemental Variety Helps
10:07 - Spells And How To Get The Most Out Of Them
11:44 - Summons Are Cheesy And Powerful
14:02 - Positioning Tips
15:56 - Heroes Are Joker Units

This is a Tips & Tricks Compilation for Age Of Wonders 4. It features various Gameplay and mechanical advices, helping Beginners and Veterans. This Video Focuses on Advanced Battle & Combat.

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A few more tips:
1) pre-cast your spells, so that they are ready for combat when you need them
2) steal other ruler quest objectives (mobs with a quest icon in place of the skull. Not very noticeable)
3) If some units in your stacked army move faster than others, have them around your main army grabbing drops and picking fights, while your slower army move in a more straight line. Don't be afraid to separate and re-merge them, till they are in range they will always fight together.
Edit: tip 3 also gives you more fow visibility

PittoPie
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I think this game’s true potential lies in pvp unlike a lot of other 4x games. The tome system allows for so much strategical diversion that the ai’s more linear play style won’t be able to challenge it. Hopefully it manages to take off.

neetfreek
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For battle AI it makes perfect sense to not ignore summons, it shouldn't care what happens after battle, and it usualy focus on killing units to lower morale

igimat
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I haven't learned more from other 1-2 hrs. blah-videos than what I learned in this short 20min. one. Great work! Very useful information and to the point. Make more!

victorrexach
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A shield unit with stun is rapidly becoming my most favorite unit. Stun one, focus fire the second, and you're Gucci.

dennissvitak
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great videos bro, thanks for making these. I love this game, so addicting so far

FreyCloud
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Your videos are fantastic, as is the game.

One thing I would like to add (again) is to REALLY read the unit's abilities (yours, as well as enemies), and use them, because at least at the start of the game, you really depend on them to win difficult battles. Your hero is a monster in whatever they do, but also for example Industrial Anvil Guard has an amazing Taunt ability, which functions as a stun, as well as turns the enemy unit towards them, which can then be utilized for your flanks. Feudal Bannerman can buff all the units around them, as well as heal them, so doing that at the start of the combat and putting your whole army around them can basically bring them from the verge of death and make them useful for the battle, or buff them up apx. one tier. And archers, let's say the High Dusk Hunter for example, have "low damage, " but that's just because they shoot 3 arrows, so positioning them well at the start of the combat can mean you basically have a cannon that deletes 1/2 of a unit's health every turn (especially if you "Awaken" them, then they get +40% damage with every missile), while high level Industrial Arbalest can basically be your main ranged unit for the whole game, since their Overdraw Crossbow shot, while hard to use, can easily destroy HP, remove Defensive Mode (a mode on every unit which increases their defense through various means), and even more importantly - remove Retaliation from RANGE.

So yeah - I'd say that this is one of the most important factors in AoW4 battles, it teaches you how to play the game and your faction:
Learn your units' abilities!

TheRealMrWolf
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Been watching all of these videos. They are super helpful. AOW4 is pretty amazing.

DthScythe
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In tip 9 you mention leaving spaces in your army that is good in many cases. However there are skills/talanets where a unit gains benefits from standing adjacent to a friendly unit such as shield wall or warding/ So although it is good to not clump sometimes if your unit perform better you should clump. Thanks for the video I enjoyed it.

nepocrates
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Haha, first one here!

So cool to see more content for this great game

Jabberwokee
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Do combat points for casting spells refresh every battle? Ive never noticed. For example, if i fight 2 different battles on the same world turn would i get 55/55 for each? Or 55 max across both?

Fang
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The different damage types recommendation is a bit of a flavor fail from the game if it forces one to get all types. Like I created a fire faction and I hated the game almost forced me get other types.

ToTheNines
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Is immobilization really that useful? Imo it seems pretty useless since most of the AI I faced always huddles their army together to buff up their troops with their supports and just steamroll me regardless even if I have a decent formation.

shadowwolf
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If I were to think of a paper rock scissors frame work for these units…. Who would you say is the counter for polearm units?…. Who is there kryptonite?

docrock