Mastering Warcrow’s Turn Tracker! How It Works & What You Need To Know

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Hoopoe talks about one of the unique mechanics for Corvus Belli's new Fantasy wargame, Warcrow. We explore how the Turn Tracker functions in-game and the way that the mechanics can be adapted to the changing nature of scenarios and how it interacts with them. You'll want to master the Turn Tracker in Warcrow!

The Turn Tracker is more than just a means of tracking initiative and also covers in-game effects, scenario special rules and also works as a ticking clock for your games without having to do a lot of book keeping.

► Comment To WIN! - 1 Of 3 Warcrow: Winds From The North Battle Packs

If you comment on any of the videos from Warcrow Week, you could be in with the chance of winning a copy of the Warcrow: Winds From The North Battle Pack thanks to Corvus Belli.

You can comment on the Warcrow Week videos on YouTube and OnTableTop and at the end of the week, we’ll pick 3 Winners. One winner from YouTube, one winner from OnTableTop and one from amongst our Cult Of Games subscribers.

► One Winner From YouTube, OnTableTop & Our Cult Of Games Subscribers

Make sure to get involved in the comments down below and tell us your thoughts on Corvus Belli’s brand new Fantasy wargame, Warcrow and the Winds From The North Battle Pack. Who will you be siding with as you dive into the Fantasy world of Lindwurm?

Make sure to get involved in Warcrow Week!

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Turn tracker, dices, even the stride system. All those add to the narrative around the game and I really like it !

dazounet
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Seems like a pretty elegant solution for tracking various elements. Always love to see this sort of thing in games

TeamStaley
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The turn tracker is such a cool idea to keep track of effect durations and make scenarios more dynamic.

cartoonss
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I like the flexibility in the turn (scenario) tracker and that each scenario can have different amount of turns in each round.

darklordofcaliban
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The turn tracker is without a doubt my favorite mechanic about this game, Im looking forward to seeing how it works in various scenarios

rodogg
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The turn tracker is a cool idea. I love the no man left behind rule

GreenLupin
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I am so excited for this game, I wish more companies issued turn trackers. A lot of times we use dice at our table and well, dice tend to go unnoticed and we forget to turn them.

BranRidire
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Have not played the board game, but nonetheless the turn counter seems intuitive and definitely worth a try!
Looking forward to try it!

johnmoutafis
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This game looks very appealing as a skirmish board game and I'm loving the miniature designs. It's quite interesting having the different dice colors that correlate to the stats on the data cards and it acts as their stats. I feel like it represents the characteristics of a model/unit pretty well. Looking forward to more videos and can't wait until this releases! Keep up the good work

snickledumper
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I like the turn tracker mechanic and the out of the ordinary scenarios that can come from it.

sergiabello
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Its kinda cool to see people doing something with a turn tracker, its a nice mechanic

PrinceVorador
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The turn tracker is what finally sold me on this game!

davidchristopherpoliquin
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I like the idea of units being about to manipulate the round length, sounds cool!

benkochskamper
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I think the turn tracker is a wonderful and fresh mechanic. I am very much looking forward on how it will lead to stacking effects and possible combos.

oloolopatrolo
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That tracker is interesting. I hope other companies look at it and try new things. I've long had an idea about ditching turns and initiatives completely and moving to a fallout style action points that would require a long tracker to keep track of everyones constantly changing place in the order. Your attack cost 5 AP? Move back 5 spots on the tracker. Are you still at the front, take another action. If not, person at the front can take an action.

lawnorprime
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This is maybe the most innovative part of the system. Can't wait to try it out

thedisgruntledorc
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This is actually a great mechanic that after seeing this makes more sense to me now.

stephenjones
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I was hoping y'all were gonna do a deeper dive on the turns and rounds. Looking forward to playing this.

vedrengrabelox
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Thanks for explaining this part in more in-depth.

genedean
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I like this as a better way to keep track of turns and the neutral models

Prebuiltoast