BIG Changes | 3.22 Patch Updates | Star Citizen

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An overview of the major changes in 3.22.

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If this guy was a captain I might take what he's saying to

NovaAlcor
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I like the Arccorp area because it is reasonably stable without it being crowded with pvp events. It is the calm lake someone can relax on while just enjoying the surroundings.

jrsydvl
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Looking forward to 3.22. Salvage may be basic, but excited for the loop to be available.

almaurath
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Devs said at ISC this week that it is no longer munching. Since it doesn’t really munch.

NovaGrim
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For the salvage gameplay it would be dope, if u needed to go out in your suite with a laser cutter, not the multitool cutter, maybe a bigger dedicated laser cutter, like the new dedicated tractor beam, and cut the "smaller" ships (maybe up to a conny) into pieces with your hands and for "bigger" ships u can use the vulture/reclaimer. Would be a much more hands on experience than the current fracturing mechanic, a bit like the game Hardspace: Shipbreaker. Maybe u need to narrowly cut a long some marked lines, in order to get a "perfect" cut, otherwise u hit fuel/oxigen lines and the wreck explodes. just some ideas :)

richardrider
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Nice compilation of features coming with 3.22!

PvtDamion
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I'm waiting for some sort of repair, so I'm all for getting more features in!

MajorShy
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have the fixed bunkers? have they fixed stability? have they fixed the 10 year old bugs?

LBaker-yt
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Ya hate the claw it's just a sonic emitter in the shape of a claw it is not what wasn't pitched and detract from the point of the clawnon a large ship it should be reconcepted into something unique for the ship not a prop

Hunter-biqe
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No cap like ya a Lil more after every vid Burks. Seem like u a pretty good guy although u are very flip floppy when it comes to what side of the law u play on 🤣😂⚰️ see ya in the verse!

Loco_Da_Ryder
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For me, this game is totally broke... they're just cramming features in, and that's not how you make A GAME THAT WORKS as a unified whole. Sorry. :(

MikePhilbin