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What if Ennard's Wires were Rigged for Animation? (Five Nights at Freddy's)
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Something that has bugged me for a a long time about Ennard is that the model doesn't quite match up with the design. Looking at it, you can tell it's meant to be this huge mass of tubes writhing around each other to form something vaguely human-shaped. But on both of Ennard's models from its two appearances in Sister Location and FNaF6, the wires don't actually move. Instead, it looks like each section of the model's armature has a static cluster of wires attached to it, only blending together by clipping through each other. It's not noticeable unless you're looking very closely, but it did make me wonder what a more organically moving Ennard would look like. This model is the end result of that idea.
The wires are made from vector curves, rather than static meshes. There are several controller objects at key points that are set to drag around all the tubing in their immediate area. These in turn are bound to the bones of a simple armature, which is what you actually use to pose the model.
The actual visible part of the cables is simply a very small silver disc-shaped object with a stepped piece on top to represent the gaps between the ribbing. This object is then cloned over and over again and projected onto those vector curves, resulting in something that looks and moves like a length of flexible tube.
The sound effects are made from: A metal tape measure, for the snappy metal noises, a sample of shower noise for the gentle hissing, and some down-pitched water gargling for the growley stuff. I also used some of the weird metallic breathing that Ennard makes in Sister Location.
The wires are made from vector curves, rather than static meshes. There are several controller objects at key points that are set to drag around all the tubing in their immediate area. These in turn are bound to the bones of a simple armature, which is what you actually use to pose the model.
The actual visible part of the cables is simply a very small silver disc-shaped object with a stepped piece on top to represent the gaps between the ribbing. This object is then cloned over and over again and projected onto those vector curves, resulting in something that looks and moves like a length of flexible tube.
The sound effects are made from: A metal tape measure, for the snappy metal noises, a sample of shower noise for the gentle hissing, and some down-pitched water gargling for the growley stuff. I also used some of the weird metallic breathing that Ennard makes in Sister Location.
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