What if Ennard's Wires were Rigged for Animation? (Five Nights at Freddy's)

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Something that has bugged me for a a long time about Ennard is that the model doesn't quite match up with the design. Looking at it, you can tell it's meant to be this huge mass of tubes writhing around each other to form something vaguely human-shaped. But on both of Ennard's models from its two appearances in Sister Location and FNaF6, the wires don't actually move. Instead, it looks like each section of the model's armature has a static cluster of wires attached to it, only blending together by clipping through each other. It's not noticeable unless you're looking very closely, but it did make me wonder what a more organically moving Ennard would look like. This model is the end result of that idea.

The wires are made from vector curves, rather than static meshes. There are several controller objects at key points that are set to drag around all the tubing in their immediate area. These in turn are bound to the bones of a simple armature, which is what you actually use to pose the model.

The actual visible part of the cables is simply a very small silver disc-shaped object with a stepped piece on top to represent the gaps between the ribbing. This object is then cloned over and over again and projected onto those vector curves, resulting in something that looks and moves like a length of flexible tube.

The sound effects are made from: A metal tape measure, for the snappy metal noises, a sample of shower noise for the gentle hissing, and some down-pitched water gargling for the growley stuff. I also used some of the weird metallic breathing that Ennard makes in Sister Location.
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To those people saying his is Molten Freddy, technically this IS Ennard. Just without Baby in the mix. Technically.

virtueofdragonsdreamer
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I like how he’s kinda built like a real bear, with low shoulders and stuff

valeriedreith
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I love that his body language feels evocative of an actual bear. The hunched forward on all-fours posture, the standing up with slack shoulders to assess something, even the "musculature" of the wires implies a fatty, muscular frame.

spinyjustspiny
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Fnaf fan: This is so

Animators: *desperate crying*

BN-zvtn
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The fact that the wires have little to no clipping with eachother with such smooth movement is IMPRESSIVE

carnictus
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"The wires were made from vector curves, rather than static meshes"

Me, who understood about 7 of those words: Naturally.

cazadorcrazy
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When he takes his mask off I feel like instead of jump scaring you he would just drink tea with you and talk about the news. He seems like a nice guy without his mask on

its_toast
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This guy's CPU: "Yo graphics card, you alright?"
Graphics Card: *_Demonic screeching_*

tnnt
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I gotta say, this version of Ennard is even more terrifying than his original rigging... since it feels more like something taking the shape of a humanoid figure rather than a just humanoid figure like the 'normal' animatronics.

itzaleaf
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0:25 he looks like a kindly mannered gentleman with a killer mustache

iijele
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This must’ve murdered your computer, dude. Well done!

Gojirawars
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Everybody gangsta til the spaghetti starts to move on it’s own

theraccoonqueen
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Probably one of my favorite FNaF animations ever, and I'm very much including the animations included in the games. This is really outstanding!

Cadesworth
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Nobody:

Ennard: *snake noises intensify*

edgeofspace
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The idea of Molten Freddy's wires being bendable and moveable like snakes is such a cool concept. I really need to see something like this in other animations involving him.

redxdoesminecraft
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why does molten freddy look like a snail with his mask off

vaikaiju
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can we just appreciate how this is better than the official model used in security breach, props to you man

dankjimmy
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A dogs owner: "play with the neighbors dog"
The neighbors dog:

totallynotbench
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Before:Making Basic Characters With Their Tongues Sticking Out
Now:This

CrabbyCrab
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Mask on: A creature of untold horror and trauma

Mask off: *Mmm yes ol' chap this tea is rather F I N E*

mrnfd