This Keyboard is Breaking the osu! Community...

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The Wooting 60 HE and the Wooting Two have absolutely taken the osu community by storm. Previously, most players have seen a common preference to the HyperX Alloy Origins, which was dubbed "the cheaterboard" by the osu community, but just because the keyboard was the common preference doesn't mean that it gives an inherent advantage. Enter Wooting keyboards. Wooting keyboards have analog switches, and within those analog switches comes a unique feature known as rapid trigger. At first, it was just seen as a dumb gimmick, but then clips emerged of players hitting super fast streams upwards of 300bpm, and then all hell broke loose. Immediately, the keyboard went from an afterthought to by far the most controvesial peripheral in osu history, which led to a lot of people hating it. Some top speed players like Sytho and roaz decided to give the keyboard a chance, and have made good progress with it. Is this keyboard the gateway into becoming the speed player of your dreams, or is it all just a figment of our imagination? And more importantly, how did the community react to this?

#osu #gaming #osugame
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Edit: It goes without saying that I do not condone any harassment towards anyone mentioned in this video. Please respect everyone's privacy and feelings. Thank you.

nrdiness
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Windowlife is living proof you don't need wooting

altrucid
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so much respect for the amount of editing / clip hunting that you put into even non-"feature length" videos such as this one

honmi
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US/Western European osu! players: NOOO I MUST HAVE THE BEST EQUIPMENT FOR MAXIMUM PERFORMANCE
Eastern European/South American players: Ah yes, two rocks, the ideal gaming setup XDDD

vertoHUN
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I've noticed with every new innovation that allows people to do something they couldn't do before or it makes it easier, there are those who are upset because maybe they feel everyone should suffer the learning curve they did idk it's really weird those people, kinda like those guys who find a really good restaurant and won't share it publicly, or those weird music niches that when someone finds the song that little community gets mad in a weird way

thebutterfluffman
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Removal of the activation point for a keyboard sounds extremely cool. It's a minor thing but it just sounds like an upside without downside. Just a straight genuine improvement.

MINIMAN
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Back in mid 2016 as ProfessionalBox's style started to influence the defacto standard of what we consider 'tech maps' today (highly variable sv, emphasis on dense slider shapes, leveraging sliderend hitwindow to allow for broader pattern variety, etc), I became highly interested in what I lovingly referred to as "osu science." I devoted several months to researching any means of leveraging configurable game components to improve performance.

my studies mainly focused on hitsounds, skin elements, and hardware -- i theorized on several ways that crafting specially engineered gameplay resources might allow for more consistent gameplay. since at that time osu! felt to me like a playground for experimenting with the possibilities of human limits, as maps like Exit This Earth's Atomosphere and Notch Hell had come out in what felt like stark defiance to the status quo of "triangle mapping" and similar maps.

I synthesized extremely high-feedback hitsounds using pure saw/square/sine tones in a DAW, adjusting for length at very precise intervals, trying to generate the shortest possible sonics to reduce sound overlap and increase precision with timing (I had very poor finger control and tighter timings of hitsounds helped me be more accurate with adjusting offset and striking my keys). i also photoshopped extremely high-contrast skin elements, using colors with high luminance that are visually striking -- hot pink, chartreuse, safety orange, cyan -- in an attempt to reduce the necessary area of pixels required to indicate a hitobject.

i also messed with my keyboard, but unfortunately being a student at the time I could only really speculate on keyswitches, theorizing that linear switches with less actuation force, shorter stems, and specially-designed springs could allow for less fatigue due to less force required by the muscles and tendons. i looked into polling rate, USB bus throughput, latency caused by background processes, anything I could think out that might allow me to eke out an extra percent.

unfortunately, as a complete nobody, my forum posts were completely ignored, and maybe one or two people ever downloaded my modular skins. i didn't update them even after making improvements since the betas received such little attention. but later that year, rumors began surfacing of huge performance gains by using a HID device that operated utilizing two metal contact plates that created instantaneous keystrokes, not relying on mechanical switches at all. back then it was a big deal for a couple of months, until people felt it was debunked or too inconvenient and moved on. during that time, i wondered if its failure actually meant that the springs in mechanical switches lifting your fingers back off the actuation zone was a significant element of reducing strain and fatigue.

the fact that this keyboard is creating significant results feels like a huge triumph for me -- even though it is barely relevant to the specifics of what I was studying, the fact that an innovation in material technology resulted in such a dramatic improvement in the skill thresholds of so many players is an absolute breakthrough. And what a genius implementation on wooting's part. still being able to utilize spring relief, while achieving the virtually minimized actuation travel.... maximizing performance consistency was key all along. i'm very happy to hear about this.

as for people thinking that it's cheating, how completely ridiculous. touchscreen players were considered cheaters. even doubletime was considered extremely scummy play, while HDHR full-length maps were the only noble and righteous and dignified playstyle. it's laughable to think that everyone won't immediately jump on this like they did the custom high-performance tablet drivers. taking advantage of modern technology to maximize consistency of play isn't cheating, it's allowing for yourself to demonstrate the limits of your potential as a player, by removing all variables from your environment that could be contributing to your disadvantage.

blackboxpup
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wooting was never an unfair advantage, it simply just harnessed the full potential of speed players by allowing them to move their fingers as little as possible. In the same way that tablets are the dominant input method in the upper ranks of osu! the rapid trigger function is going to be the same necessity to stay competitive within the top ranks, there will of course be exceptions, but for the most part everyone is going to want switches with rapid trigger.

qrzone
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I think this is similar to higher refresh rate monitors or low input lag peripherals for FPS they're all innovations that help pro players unlock their full potential but they also don't make a normal player into a pro.

ninjam
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this keyboard also blew up for fps shooters. it’s such a. game changer and is genuinely insane

imantilol
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when wooting releases a 2% for osu the flood gates will open

sganicocchi
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wooting keyboards can actually say how much kps you actually got without the normal type of keyboard presses meaning you can press as fast as you can and it will register

xenonxan
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I think that this keyboard is good for the game. As someone who can't currently alternate jumps consistently I find it easier to single tap them. But as the bpm starts to get into the alt range I've started to notice a lot of finger locking happening. Stopping me from setting many scores due to this fact. But after seeing this keyboard and what it does. Im convinced that this will completly help me with fingerlocking issue. I also find that I like to bottom out my keys for the feedback of a key press. If I can stream and single tap at bottom out, without having to go to my accuation point on a typical keyboard. Then this wooting keyboard would make it so I stand a chance against people who can alt and dont need to play at bottom out point.

kapikki
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Can’t wait to get this keyboard for osu mania. Feel like that would be a significant boost for me since I’m a new player

Alphiea
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Ngl, just from this video I kinda want to save up and get a good enough set up to be able to play OSU. I have played it before casually and I can see why it is a very fun and enjoyable game. But seeing how there is a whole community around being the fastest at pressing keys to get high BPM as well as tracking makes me want to do so and try and compete within this community. But we’ll see in the future 😅

lifexearth
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I think that wooting keyboard just removes the limit of how fast you can stream, and if you were able to stream 400 bpm but your keyboard locks it into 280 this keyboard from wooting just removes it

Ansesteri
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Bro this script sounds like it was made in Highschool, same format and everything. You have the creative power to convey any topic in any way and you chose this.

NullGamurai
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Ah yes finally a keyboard that makes my fingers have a less chance of getting carpal tunnel

noahloe
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If you can press up and down that fast the. That's that. The switch was a limitation. This is not magic and the keyboard is not compensating for the player. I think you did a wonderful job of explaining everything and laying it out in a consumable way.

Mystical_Zeus
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Not an OSU! Player but as someone that's plays most games at a highly competitive level, i thought that buying the best tech to perform at the highest level is a fairly common practise?

I still don't know why anyone would be pissed for anyone wanting to buy better equipment to do better.

sugi_YT
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