War Thunder's economy is STILL fundamentally flawed.

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The war thunder community is in an uproar about the in-game economy, and the snail has rolled back some changes. I shared some thoughts directly with Gaijin, and am sharing them here with you as well.

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I'm all over the place!

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My original video on this topic from last year - still all applies, sadly ...

TimsVariety
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The outro music is back? Absolutely lovin it!

chmpickle
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1:55 yes, and I think they never going to change that. Same with vehicle balance. It is not about the vehicles, but the players playing them and there you have massive systematical and maybe even gross errors, science wise speaking

emmata
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as a 2012 veteran myself, i miss the OG 2012-14 economy so much

dmav
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"Reward excellence, tolerate average performance"
Those are the words i always wanted to hear

s.antonio
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i completely agree with your words and ideas

yfbb
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I'm an italy main and i feel that everything u have said is correct for me the F104 ASA is 18k to repair and 11.3 lets just say im broke af and the f104 g in italy is 20k at 10.7 and Has 2 missiles WTF gajin

aidanbertone
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This is also an explanation for the high level of toxicity in the community. The fact that players don't get any tolerance with their performance below the top 15-20% creates enormous amount of stress. This then results in a highly toxic environment, as the greed for any kill will grow franatically and a player experiences massive pressure to perform whenever he plays. That is why I don't sustain more than 3-4 matches in a row without a break.

Leonardo-wnfp
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I think the great addition wouldnbe something from World of Tanks where you can use your money/exp boost after the game you think did well. Do the same with 1 time use booster. We all have the same curse where we used our 300- 500 booster to get shoot down without contribiution or get wreck bc gajin server decide to blow up and your PL skyrocketed.

Panasiux
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I've been so much happier ever since i stopped paying this game months ago. 10/10 would recommend.

MoustacheMedic
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Someone WITHOUT a premium account should still be able to break even on credits with one kill.

ArgonByte
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Thanks for traying bro ❤
With you 150% 👍👍🤟

moxie_ST
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I've been waiting for a video like this from you, as I knew that you are among one of the most qualified to talk about it

Tigershark_
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I have to say, your video on this not only hits on most (if not all) of the major issues with the economy and explains why those issues matter. It also provides some simple solutions to get the economy on the right track.
The best I've seen so far on the topic.

emergency_broadcast_system
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In simulator battles it is even worse. Unless you have a premium account AND are only playing a premium jet in high tier sim you WILL loose money. On most jets in sim you can not earn more then 15k SL every 15 minutes and most jets have a repair cost around 30k SL.

jakobc.
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It's an irredeemable mess frankly, run by management too disconnected from the playerbase. I feel sorry for their tech guys who have produced some great things.

jetnavigator
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What I've been saying. They've been boiling the frog for ages now, and we've just now noticed.

TankDragonSherman
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I played 10.3 us lineup and got 6 kill and lost silver with a free to play account

wileygates
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It's ironical how there are so many other F2P games that benefit themselves on a player friendly economy system and still manage to be decently profitable (if not more) yet Gaijin refuses to learn and still insists.
Being a free game is no excuse to punish your players so much for not spending money, as you said in your video, it is allways more advisable to give players constructive incentives to do so.

darklizard
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THE ONLY THING THAT SHOULD BE IN THE GAME IS RESEARCH POINTS, NO SL NO GE, AND NO REPAIR COSTS, ONLY XP TO GET THE NEXT VEHICLE BY PLAYING THE GAME. ITS AN EVEN BIGGER PROBLEM WITH TANKS, IF YOU ARE AN AVERAGE PLAYER YOU WILL LOSE MONEY EVERY GAME!!!!

cloroxbleach
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