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Drawing a Line Segment in the URP Shader Graph with 2D SDFs! ✔️ 2021.1 | Unity Game Dev Tutorial

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✔️ Tested in 2020.3 ➕ 2021.1
Drawing lines in shaders can be useful for procedural materials, dynamic UI or HUD elements, or interactive visual effects. In this video, I show how to draw them in Unity's URP Shader Graph using 2D signed distance fields, or SDFs. I also derive the SDF formula and explain the math behind it.
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💬 Video transcript
⏲️ Timestamps:
0:00 Intro
0:15 The SDF formula
2:47 Drawing a line
3:39 Procedural clock face
4:12 Drawing a polyline
4:50 Rainbow SDF visualization
5:16 Wrap up and credits
🎖️ Credits, references and further reading:
Music:
Ouroboros by Kevin MacLeod
#GameDev #IndieDev #Unity
Drawing lines in shaders can be useful for procedural materials, dynamic UI or HUD elements, or interactive visual effects. In this video, I show how to draw them in Unity's URP Shader Graph using 2D signed distance fields, or SDFs. I also derive the SDF formula and explain the math behind it.
👋 Subscribe for weekly game development videos!
👑 Join my Patreon to watch videos early, download all project files, vote on future topics, and more! Thank you so much!
🔗 Check out my website for a searchable list of tutorials!
💬 Video transcript
⏲️ Timestamps:
0:00 Intro
0:15 The SDF formula
2:47 Drawing a line
3:39 Procedural clock face
4:12 Drawing a polyline
4:50 Rainbow SDF visualization
5:16 Wrap up and credits
🎖️ Credits, references and further reading:
Music:
Ouroboros by Kevin MacLeod
#GameDev #IndieDev #Unity
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