The Seris Problem. (Paladins)

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Despite being one of the most popular champions in the entire game, Seris has been the worst support for a very long time. Despite multiple attempts to fix this character in high elo gameplay, she remains at the bottom of everyone's tier lists. In this video, AndrewChicken analyses what Seris's biggest problems are and how to solve them.

⏰ Timestamps:
0:00 - Intro
3:00 - Why Seris is So Popular
4:15 - The Healing Problem
7:42 - The Simultaneity Problem
8:45 - The AOE Problem
10:02 - Problem Summary
10:36 - The Good Parts of Seris
11:33 - The Ultimate Hurdle for Seris
13:41 - Why Internal Torment Fails
16:39 - Why Forsake Isn't the Answer
21:54 - Soul Collector is STILL Her Best Talent
22:28 - How Can We FIX Seris?
27:19 - Put Veil in Base Kit
29:50 - Conclusion

Officially a Paladins Partner as of September 2021.
Paladins Streamer of the Year 2022 Crystal Award Winner.

#Paladins #AndrewChicken
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I love how seris ban rate is most likely due to people not wanting their teammates to pick seris

MasterKnight
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19:38 Ah yes, Seris' sister Seris of the Pyre

danielendless
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with only 5k players playing daily i'm wondering how "high elo" even looks like lol

masonlawn
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She can stay how she is, good for beginners we dont need every support to be meta

Arctyx_Xo
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They could make it so that her healing has a heal over time effect.. So that while u are dmging enimes they are getting healed overtime.. not too much healing but buying enough time for her to shoot more

hassanrizvi
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I actually had a lot of fun with Mortal Reach. I'd shadow walk, heal someone to reset shadow walk cool down while in shadow walk, pop out and stun an enemy and then immediately go back into shadow walk to safety and continue healing. It was a very active play style and nothing like the way people described it as "just hold right click."

Malbaidos
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Didnt expect andrew to yap about healers for 30 minutes straight

albapocaterra
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Miniscule idea that would buff Seris for good players while not affecting new players that much would be to give her the ability to animation cancel her reload and Rend Soul. This would allow her to multitask a bit more, I think. Though, then again, this is the smallest thing I can think of

elytrafae
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To be fair old talent allows her to be more aggressive with healings and capture points. True her healing was meh still but he has better survival and mobility with old talent

starsywh
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I think your suggestion is a good one. That would definitely help her kit to make her a better support while not breaking her if they were to do it right.

MIKEHAVO
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Great video.

Soul Forge and Fade to Black need buffs in my opinion, and I agree that Veil 5 probably also needs to be in base kit. Less than Veil 4 in a Seris loadout and you are doomed to fail.

Perhaps being able to heal while using Shadow Travel wasn’t overpowered after all, just a thought (still, I preferred Soul Collector over Mortal Reach but it was a good option to have for newer players).

CaptainDSupermarket
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I like your idea and I'll expand upon it. So to make series heal better and work with the new mechanic, change this about restore soul: it heals for an additional 50 per second for 5 seconds after using it on the primary target, and 25 per second for 5 seconds on the chained hits. This would give her some needed healing number increases as well as some passive heals. Then, in addition, for the 5 second window that the passive healing is occurring, any damage done with soul render will restore half that amount of damage done as healing to allies under the passive Regen effect. This would be not only a buff to series, but introduce a new mechanic that would make the player time their heals AND damage output with cauterize, if they want to get the best value out of the kit, yet still leaves seris an easy pick to play and get some decent value overall.

izzywn
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Few changes that I'd like to implement. Reduce her base channeling from 1.5 seconds to a flat 1 second. Make her forsaken talent the ability to heal through walls at the cost of reduced range. Let the Veil card be part of Seris's base kit. Even at level 5, the window is still massive for players to kill you, so I see no issue with that. Also, Mortal Reach was pretty nice at times and could replace the orbs applying bonus damage, maybe bring that back?

FavoriteSniper
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So her heal should be from her orb (left hand), and her attack is only for her right hand. Allowing you to do both but requiring downtime to reload. Then rework ammo amount and ammo gen cards.

paulieodrumgod
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Please do these deep Math analysis for more champions

kayne_vk
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I think one way to improve infernal torment is to have it scale off how many stacks you detonate on enemies up to 20% at max stacks. For forsake yes either lower the cool down or increase the healing output

happyhoppip
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i guess one of the two possible routes is to turn forsake into her base kit and then adding a talent that improved her capability to heal, something like andrew said in the video or like a comment below said, have a heal over time.

the other one is to turn her into a sorta of "low floor, high ceiling of skill" champion, turning her into a more offensive oriented support. this option sounds extremely unviable to me without changing anything too elemental about her (like her skills or any of her base attributes), but it could be possible anyways

amauralho
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Support class isnt always about healing, it might be a win condition. No matter how much you heal or damage, if you lose objective - you lose the game

kickpaw
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Forsake is better, than ppl think. Basically if you don't walk with pressed rmb all the time, you get more healing, because you have, for example, 2 heals in 4 seconds with forsake while with other options you get 2 heals in 6 seconds (sure this falls off the more consecutive heals you use throughout the match, but by doing some math, with chronos you get like 50 more h/s without forsake, not considering the thing, mentioned above). Though it still sucks, seris should have more h/s in her base kit, a lil less cd on forsake (.2 secs would do, id say), mayba a little buff for other stats and a little nerf to her soul collector

TonTon-ezmc
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I've been thinking on a while a way of how to "soft rework" her with one single change that I think would make a big difference on her regular kit, maybe not as good to make her meta but at least to make her better in general, that would be to be able to use her Rend Sould ability while she is casting both Restore Soul and Shadow Travel; that would fix the problem of her not doing damage while healing and it would be also a cool dinamic change of her attack pattern to be able to get soul stacks on enemies and focus on healing while activating them would get a better chance to get your allies heal while they are stunned or even dead; and having the chance of activate it while on Shadow Travel it would give her the chance to selfheal with the ability while also doing damage in the time she is invisible, so instead of doing nothing more than get out she would also be able to stun the enemy and that would give her a better chance to escape flankers. In another note this "rework" would go great with a new talent I thought (I'd keep the new Internal Torment as base kit to give her more utilty in general as a support) basically the idea would be that whenever she uses Rend Soul on a enemy while healing an ally at the same time, they will get a boost of heal depending of how many stacks the enemy had when Rend Soul is activated, that would help a lot late game especially on Front Lines or to even poket flankers too.

daveokatsune