1 Million Fish? How to Simulate Fish with Niagara in Unreal Engine

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Simulate a photorealistic school of fish using Niagara Particles and Pixel Depth Offset in Unreal Engine 5 and find out if creating 1 million fish is possible!

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Great tutorial! I'm going to try to adapt this into a sparse cloud of fireflies in a forest environment. I just started with Unreal and love it. I'm glad I discovered your channel! Thanks for sharing!

TheGrrson
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I've been watching for 2 minutes and I can already tell this is going to be a great tutorial your actually explaining things step by step and what is going on...I can't tell you how many "tutorials" i have tried to complete where they do hot keys they don't explain, drag in things from or set options off screen, gloss over important details like "set the world size".

TheNitroG
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Your channel is amazing, great pace, great contact with the viewer, you explain what you are doing and why you are doing it. Definitely in my top 5! Subbed and liked!

wayne
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Has to be one of the best tutorials I've seen in a while! Looking forward to looking at the rest of your channel!

FlatThumb
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Fantastic and detailed explanation of not just what you're changing but why -- immensely helpful!

markcooke
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Your channel is so underrated my man, I hope it grows in the future as it should. Keep it up :)

Strevehn
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Awesome! Very clear and concise. Thank you!

narikinareke
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Great Tutorial that covers all aspects. Thx for ure Work!

IvoPoetzsch
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Very cool video man. It was easy to follow and I especially loved the explentation for each step you made inside Niagra and why you made them. That is info that is hard to find and will help someone further in 3d.

MAJmufin
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LOVE this. Now do a flock of starlings over a field.

FPChris
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Thank you so much for the detailed introduction! its so fun (and the final result is impressive!

crea
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Thank you. I have finally learned a way to make a school of fish,Your tutorial helped me achieve this, and you are very good

shanliumoshi
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im really glad that i found this channel, auto subscribe

smphspaminside
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in your properties module you have it set to CPU. If you want to make a particle system with a lot of particles, you should be setting your sim target to GPUCompute Sim and change your calculate bound mode to fixed. CPU sim target isn't meant for this job.

godbrz
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Thank you so much Aziel. Please keep releasing videos. Learned a lot from you bro!

LongTran-xwyp
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Que genio!!!, justo estaba buscando este tipo de vfx para hacer, cool!!!...thanks!!!

SanchrismaRivera
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Very awesome vid, great overview and an absolutely epic achievement. A majestic ending.

Native_Creation
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incredibly usefull, thanks a lot! maybe the final optimization for the 1M fishes can be done with a very aggressive LOD, like max LOD under 2 or 3m, the rest with crappy LOD.

Benn
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Great video! Thanks for sharing your technique :)

TorQueMoD
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That's very cool! Is there any possibility to make the fish swim on an evenly defined trajectory? For example, along the aquarium.

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