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Video 4.1 Object origin and Pivot point

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Object origin is a point in space that Blender uses to mark your mesh in space. It also dictates the point around which your object will scale and rotate. It can be inside of the object or outside of it. This video explains how to move the origin.
It also discusses the use of the Pivot point, which enables you to affect the rotation and scaling without moving the Origin.
It also discusses the use of the Pivot point, which enables you to affect the rotation and scaling without moving the Origin.