Unreal Engine 5.5 Is Here - Mega Greatness!

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Unreal Engine + 5.5 preview:

📝 My paper on simulations that look almost like reality is available for free here:

Or this is the orig. Nature Physics link with clickable citations:

🙏 We would like to thank our generous Patreon supporters who make Two Minute Papers possible:
Alex Balfanz, Alex Haro, B Shang, Benji Rabhan, Gaston Ingaramo, Gordon Child, John Le, Juan Benet, Kyle Davis, Loyal Alchemist, Lukas Biewald, Martin, Michael Albrecht, Michael Tedder, Owen Skarpness, Richard Sundvall, Taras Bobrovytsky,, Thomas Krcmar, Tybie Fitzhugh, Ueli Gallizzi.

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"We got a proper shady market place now. I can tell. I was born in communist Hungary. Trust me."

FireOccator
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They're this close to graphical perfection. At some point all that'll be left to focus on is performance.

SnubDisphenoid
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The 5.5 demo with the new light framework was ran on a PS5 (base, not pro).

lio
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4:35 Did they just do what Star Citizen was working on since about 2018 in just about a year? 😅

Illuminati_HD
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I made the audio visualiser you see at the bottom at 5:14 ! How weird to see my own work on my favourite channel!

stefan_ue
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Wait wait! I can't find my papers! Don't start yet

brennonoverton
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4:52 They still didn't solve the ancient skirt problem :D

markmuller
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Every new UE5 update promises so much stuff, then all we got are afwully unoptimized games that barely run with upscalers and rely on temporal anti aliasin for everything.

vldy
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Feels so good to know that now I can keep up with these videos. I watched the event on ign and read feature outlines from articles. What's really cool is you can find videos with nanite skeletal mesh demos from creators with UE 5 Beta version with unreleased features.

TheAkdzyn
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i wont ever be hyped by Unreal again, is insane what they promise vs what they deliver.

ivanleon
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The introduction of MegaLights is truly a game-changer for real-time lighting! It’s incredible to see how far we’ve come in making environments feel this lifelike.

AdvantestInc
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The server meshing is mind blowing. Other than star citizen its not industry wide technology and this could be a game changer. Multiplayer games about to see a shake up!

CrackedTubeGamer
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Hey, isn't mega lights basically what we saw in that Nvidia paper a while back, the one with the large numbers of lights rendering in real time? A few months later and now it's in your Unreal Engine, ready to use!

sckchui
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"Artists don't have to worry about X to make the game run well"
Instead, gamers have to worry about running these games on nothing less than a 4090 to get upwards of 60 fps @ 1080p

DustInCompDev
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Megalight changes the whole UE lighting landscape! you could akmost always tell if an animation or a rendering is done with UE, just based on the lack of proper contact shadows on small objects. as an ArchViz guy, ive seen tonnes of these renders, always the same thing, a chairs leg appears floating/not touching the floor. or a small vase not touching a table etc. not anymore. we can almost get offline quality light/shadow calculation now..

punithaiu
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That Mega Lights demo was running on Ps5!

RhynaX
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I have followed this channel for so absurdly long. Thank you ! But my friend, how much did they pay you 😅? Still. From small light and water simulation, to this. What a time to be alive 🎉

danieljueleiby
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I must solemnly admit that I dropped my papers when I saw the textured area lights.

colin_actually
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The virtual guy with the virtual man-bun looked exactly as ridiculous as the real thing!
Wow!

StubbyPhillips
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We can tell you had so much fun on this video, pure chill and excitement. Love it as always ! Cheers !

utorque