Easy DAMAGE AND GRUNGE in Blender with Fluent Materializer!

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In this video, we talk about how to use the Blender Add-On Fluent Materializer to quickly add effects like scratches, peeled paint, water stains, and more to your models!

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TIMESTAMPS
0:00 - Introduction
0:16 - Fluent Materializer Download Location
0:40 - Example model download location
1:05 - Setting up your workspace for Fluent Materializer
1:40 - Adding scratches to a model with Fluent Materializer
4:07 - Adding paint damage to a model with Fluent Materializer
6:53 - Adding water damage/grunge with Fluent Materializer
9:00 - Quickly creating materials for different parts of our model
11:30 - Adding grunge to other objects
12:08 - Other Fluent Materializer tutorials
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Hi everyone! Let me know what you think about Fluent Materializer in the comments below! :)

TheCGEssentials
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cool . I guess this may make it more complex than easy, but I'd like to see a curvature mask too. Perhaps using AO, edge mask and cavity masks, so scratches only appear on convex parts, and grudge accumulate in concave parts, maybe some noise and blend options/connections for more procedural-ness, like using AO to influence greater pools of grunge with a cavity map . I've see other tools and tutorials doing something along those lines, but wondered if there are plans for this one?...also does that crate have unwrapped UVs for this to work?

jezelf
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thnx for video. that number small square in material. without creatin an new material. just click on that number it will copy and generate other name of that new material. copy . and you can ddelete that lid material from box . because it dont have that materiel no more. to keep everything clean.


this is really help full bro L. thank you for thos addon . amazing thnx alot bro .

abdelkarimkeraressi
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Cool! I'm curious how this looks in a game engine.

zofo
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you need to click on the principal bsdf before adding a layer so it will connect automatically the layer node, and if you want a mix layer between then click again on the principal bsdf before adding the mix layer

beunphommasack
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Great tip thanks :) I have a basic question. In Blender which axis is considered to be Forward? is it Y+, Y-, X+?? I usually use Y+ as my forward, but wanted to know what is best practice, because other software use Z as the forward. Thanks.

kamsin
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Font is too small, can't even see what you're doing.

CTde
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Great video - Great Addon. Could you may go through the basic metal materials. I have no Idea, but mine just don´t look metallic. they just have a colour, but nothing else. Thanks a lot.

judithdoppler
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I just bought the add-on in the BlenderMarket sale. Thanks for a great tutorial! So for I think Fluent Materializer is an amazing tool.

lucasdigital
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Has anyone tried this addon and the mask tool one ? I don't know which one to pick.

umbra
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If you select the Priciple BSDF and then add a Fluent Layer, this will be connected automatically to the Principle BSDF. Same with Mix Layers!

Leevy
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With this add-on could you please turn the asset into a lined comic book object you could add to a 2 d comic type scene which would save time inking only one view of an object if you put a ink looking object in-- that is --way to complicated to ink from different view points there by saving time! i hope that was clear, particularly with the Fluent Materializer --Thank you

theblitzbrothers
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Thanks this your is really well and silmply explained!

hgnews
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yo thank you man these are some useful Addons Keep it up

nayefhazmi
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Great addon and as usual, very comprehensive tutorials. Thank you!

massimodefrancisco