Unpopular Sims Opinions… I fear you popped off with these

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I asked you lot for your unpopular sims opinions and i fear you all popped off so ofc i had to react to them and give my opinions on your opinions

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I actually feel like they're listening too much, which I feel like is how we got to the sims basically being "E for everybody"

MiiSmurF
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I disagree we need more worlds at all...at least not anymore EA made worlds, I think most people's games are overloaded with worlds they litterally never play in. We need a world creation tool and the ability to share worlds. That way people can have a selection of worlds they actually use that represent whatever they want. We need Create-A-World and Share-A-World.

TheDawnofVanlife
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I don't know why but I can't stop watching the froogy plushie in your background😍

fredchu
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I ABSOLUTELY would play sims castaway or sims medieval if they remade them with the sims 4 as it's base ❤

mel_diamonddove
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When it comes to them “listening” to the community… they’ve done so very well. I just think that it’s (probably) hard for them to find the majority opinion because this shifts so frequently.

brandoniswhoiam
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"I don't know the breeds of cars but I know my breed of car." @27:50 😂

estralla_star
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I would love Bands but you know what else I want??? The rest of the flippin' orchestra! I want a cello and a double bass, please??? Jazz instruments like sax and trombones. Just give me a symphony orchestra and I'll be happy!

sabrinaloizides-merideth
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Unpopular opinion: I really like new eyelashes, the upper ones only version.

alicjadrazkiewicz
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The original ts4 Bella Goth is better than the refresh one

MarleyTheSimmer
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My unpopular opinion is this:

EA/Maxis and the Sims community need to each select a handful of delegates to meet in a board room, sit and chat for a few sessions over the course of a few days, and come to a mutual agreement on what should constitute an Expansion Pack, a Game Pack, and a Stuff Pack.

These days it feels completely arbitrary.

SageArdor
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We need more worlds based on Denmark, Sweden, Poland, Italy, Spain, Portugal, and everywhere else

CuiSln
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Well, this was fun! A lot of interesting opinions out there... I used to worry about running out of room in my rotational save, but I have all the packs, and play SO slowly, that it'll be awhile before I need more space, and For Rent really opens up a lot of possibilities for neighborhood density. Yay! Get Together is great, with the versatile clubs and huge world. Every single one of my Sims is in a club of one sort or another.

As far as Seasons goes, it's not my favorite. I confess that I prefer it to be sunny all time in my game. I have discovered the joys of a charged Amber crystal, and make great use of it. I don't love having to use it, as it's a bit "out there" for my relatively "realistic" gameplay style, but a girl's gotta do what a girl's gotta do. Also, I don't love the in-game holidays. Those dang Harvestfest Gnomes scare the crap out of me and are annoying. Plus, the whole day is just me trying to fit in a group meal and tick off all of the tasks to get the reward points I really want. It interrupts my regular gameplay. It's the same with Winterfest. Plus, I have to figure out gifts for everyone, and try not to burn the house down if they light the stupid tree (heavy sigh). My favorite holiday is one I created, the Oasis Springs Summer Arts Festival. I built a Community Marketplace out of a rehabbed Spanish Mission. The original bell tower was all that survived of the mission complex after a terrible fire. The local arts community purchased the land and built a multi-purpose venue, where artists exhibit their work, art classes are held, artisans gather to sell their wares out front, and musicians perform. There are food stalls, splash pads, hopscotch, a wall mural, a neighborhood recycling center & community garden. The holiday includes traveling to the venue, appreciating a piece of art, celebrating with music or art, and enjoying a lemonade or some juice. It's just fun, and much less stressful. It's also always crawling with Sims. My opinion? TS4 is fun! Okay, that's enough. Thanks for sharing!

acebildz
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12:56 i miss making beds so much, it’s not even that deep but i’ve been searching for a mod that adds that FOR SO LONG NOW (but i do get it would be so much work to keep it updated since we get like 10 beds in every new expansion packs😂)

nerodiseppia
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I like dlc for dlc, BUT I'm talking old packs, more stuff for cats and dogs, new get to work objects etc. but I don't want a 2nd my first pet stuff that instantly releases after the EP and has the rest of a set, finish the pack, don't split a set on two

fabius_simtube
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Yeah, I want height rep but not in Sims 4. This is something that needed to be there from the beginning of Base Game. If they tried adding it in now we'd have a million more bug reports because ceiling height, ceiling items, and gap sizes also factor into whether a Sim can interact with an object in the environment, like a regular door under the stairs for example (based on which wall height is being used) or even the pet doors regarding toddlers and infants lol.

I'm just hoping any follow-up, Sims 5 or whatever, has at least 3 different heights for teen-elder, maybe 5 at the maximum for super short and super tall Sims, so there can be teens, young adults, adults, and elders in every size, and that feels like a reasonable limitation to me. Humans can be big or small as early as birth but that might be overdoing the workload for diminishing returns; children could have 2-3 heights max. IMHO we don't need every possible inch/cm difference; just something distinctive enough to make it obvious at a glance and that would allow for every animation to look decent because it's easier to plan around limited options (plus multiplication means 3 adult heights by 2 kid heights would be 6 variations for every interaction, 3x3=9 and 5x3=15 lol.) I don't like teens defaulting to shorter because that varies by teen and how their growth spurt happens. I get wanting to differentiate them but IRL it can be hard to tell and I'd rather have height dependent on genetics or player choice. Admittedly, animation is very time-consuming and so the devs end up reusing a lot of them because of time crunch and not enough devs available, which means they'd also need way more animators devoted to this future game. But that's a good thing IMHO.

Entertaining animations sell the immersion more than super realistic graphics do, which is what the gaming industry has misunderstood for a few decades now and admittedly, there were many more animations in older packs but I feel like the problem is they used it more to cover up for the lengthy simulation lag and they cut corners on how relatively realistic it was, as in too many bombastic sneezes into the food at low level cooking skill and not enough reaching for pots and utensils in the kitchen counters at any skill level, which means players got tired of them much faster. That said, texture work is very important and we've been seeing the difference these past few years. There needs to be a balance for sure; I'm not trying to say the graphics can be entirely ignored just that pushing the envelope in the direction of live action CGI hasn't been necessary for the gaming industry once they reached a certain point and it was never super necessary for the Sims.

They just need to figure out some way to get relatively detailed models without multiplying the polygon count too much? I know making the model hollow helps... IDK if CC and Maxis Devs have been doing that but somehow the amount of surface polygons is still just so much on detailed hair and outfits. I'm not sure what the answer to that one is. I'm not arguing against diversity. We need tasty looking meals, textured hairs, clothes with actual 3D detailing, and better animations, all of it, is what I'm trying to say but I'm doing a poor job lol.

DoveJS
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- I do wish we had military/boarding school because I find playing children in Sims 4 to be very boring.
- I like the closed worlds now that I'm used to them.
- The main thing I miss from Sims 3 is a color wheel. I love building but hate when wood or whatnot doesn't match and it really limits how I can build.
- No interest in cars at all. Though I did have the car pack for sims 3 because I loved the vintage cars.
- I do miss typography. I loved building cliffside houses in Sims 3. I also miss being able to add/move lots.
- I am fine with how many lots we have, I just wish we had more bigger lots. Most of them seem to be 20x30 which is okay for a small home, but not for a farm, mansion, community lots, etc
- I kind of miss the old sims store where you could buy just one item, or just a world, instead of having to buy an entire pack. There are packs where there is an item or two I really wanted but not enough to buy the entire pack.

houddythequeen
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I actually would be down to pay for DLC for DLC, the problem with MFPS is that it came out like right after Cats &Dogs with furniture and cas sets that matched the Cats & Dogs stuff. I would love to see pets expanded on the right way! I would pay money for a cats & Dogs refresh at this point. It sucks that once a pack comes out there is no opportunity to expand on it again. Like pigs? There is no what those wills find their way into the game at this rate

liveslove
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the mini-game one is so clever! i would absolutely love to have that in my game :D

jackwolf
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I will defend legacy challenges until sims 4 dies.

matthewboyajian
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My PS4 went to crap do to memory and I had to get a new one and thanks to having them in a digital library I was able to redownload all my packs

Kylesimslover