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Normal mapping and Parallax mapping - OpenGL and GLSL

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Relief technique for 3D scenes. Normal Mapping and Parallax mapping applied to objects or scenes (.obj). Using OpenGL and GLSL
It was developed using:
1. OpenGL (API for the graphical display)
2. Glut (window manager)
3. C + + (language deprogramming)
4. Visual Studio 2008 (Programming Environment)
Development information:
Development time: 2 weeks
Fundamentals and Techniques in Computer Graphics - UCV Venezuela | 2011
It was developed using:
1. OpenGL (API for the graphical display)
2. Glut (window manager)
3. C + + (language deprogramming)
4. Visual Studio 2008 (Programming Environment)
Development information:
Development time: 2 weeks
Fundamentals and Techniques in Computer Graphics - UCV Venezuela | 2011
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