Bonemancer's 'Advanced BoneMan' for UE 4 & UE5. phys. dynamic, feature and content rich skeleton

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#ue5 #3d #characterdesign #gamedev #gamedevelopment #gameplay #ue4

Time Code:
00:00 start with renders
00:20 Bp, modular parts, material instances and overall look
01:10 fire fx presets
02:40 fully physical bones playtime!
04.10 magnitar and obstacle tests
06:30 explosion
07:50 magnetic bones
10:20 mortar stretching and walkin and rolling around
11:05 morph targets
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OMG. Hell Yeah! I was just about to purchase the original. I'm glad I waited for this version.

HeadlessStudios-com
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This is what i meant! Instant buy when it drops! Thanks so much!

KillerHacking
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impressive.. i would like to see a video of it in combat melee and see how it reacts both bone and redskinbone

PatrickVitelaYourAverageGamer
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Also, can you please make a UE5 rig version? (Not even for the whole product if that makes it easier for you, after confirming my purchase if you can just send it to me that would be amazing)
I like to keep all of my skeleton's uniform and doing that would help immensely so I don't have to use any retargeting of animations or live retargeting if i can help it to help with performance of many AI. I am using the UE5 Skeleton rig for my player and NPC's.

KillerHacking