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Bonemancer's 'Advanced BoneMan' for UE 4 & UE5. phys. dynamic, feature and content rich skeleton
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#ue5 #3d #characterdesign #gamedev #gamedevelopment #gameplay #ue4
Time Code:
00:00 start with renders
00:20 Bp, modular parts, material instances and overall look
01:10 fire fx presets
02:40 fully physical bones playtime!
04.10 magnitar and obstacle tests
06:30 explosion
07:50 magnetic bones
10:20 mortar stretching and walkin and rolling around
11:05 morph targets
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