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ARMA 3 Editor - Mission endings
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Today I take a look at the endMission function which can be used to create campaign style closing shots for the end of your ARMA 3 missions. I go over how to create a simple mission failed closing shot as well as how to setup a mission success closing shot.
Examples used in video:
Fail state closing shot trigger:
Condition field:
!alive player
Activation field:
["Mission Failed",false,2] call BIS_fnc_endMission;
Success state closing shot trigger:
Setup the condition as based on your missions win conditions. In my mission example I use:
!alive gunship && this;
Activation field:
["Mission Complete",True] call BIS_fnc_endMission;
"This video was created using content of Bohemia Interactive a.s."
"Copyright © 2013 Bohemia Interactive a.s. All rights reserved."
Examples used in video:
Fail state closing shot trigger:
Condition field:
!alive player
Activation field:
["Mission Failed",false,2] call BIS_fnc_endMission;
Success state closing shot trigger:
Setup the condition as based on your missions win conditions. In my mission example I use:
!alive gunship && this;
Activation field:
["Mission Complete",True] call BIS_fnc_endMission;
"This video was created using content of Bohemia Interactive a.s."
"Copyright © 2013 Bohemia Interactive a.s. All rights reserved."
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