Is Quest Pro Worthless Now?

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With the Apple Vision Pro and Meta Quest 3 on the way, is there any value left in buying a Quest Pro now? Is the Quest Pro worth anything or is it dead? It really only has one thing going for it: face tracking, specifically in VRChat.

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I recently picked up a Quest Pro (new), and was on the fence about the decision when I bought it. But man, I’m not regretting it at all now. For PCVR, I can’t go back to the Index after this, it’s bulky and blurry by comparison. The face and eye tracking is really fun too.
Disclaimer: what made me consider buying it was the potential to use it for VRC and watching content while at routine hospital treatment for hours every couple days (which it excels at), so this does influence my opinion.

HiyuMarten
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Agreed that it's pretty much the only practical option for full face tracking. But if you don't need face tracking (you do want it though), Quest 3 outclasses it in every way. Makes me wonder for a Quest Pro 2 with the Quest 3's guts is on the way.

KazyEXE
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The quest pro was $1638 when I bought it. I suspected it would be worthless quickly and I was right. Looking back on it I can see it was definitely a bad purchase.

developer-of-things
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They do sell replacement pads for Pro now, I bought one that has the Index like cloth padding and the back is slightly bigger and it has a strap down the middle(not side to side).

konchu
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If you're looking to get a quest pro for the face/eye tracking, be very careful buying used. The Pro has a major design flaw that allows sweat to easily make its way into the face tracking IR LED circuitry, causing the contacts to corrode and not provide adequate power to the LEDs making them too dim for the cameras to track your face.

iPhoneAppReviewer
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Sold my vive pro 2 for $900 bucks and purchased a used like new quest pro for $500 bucks and its amazing. Okay I have a i7 10th gen and rtx 3080 the link cable sucks! Purchased a 50 dollar one and the game kept freezing after 5 minutes also it would stutter alot! Purchased the oculus link cable for 80 at best buy and it was the same crap seeing some stuttering artifacts, and the game would freeze after 5min. Finally purchased a 100Foot CAT8 ethernet cable from Amazon 40 bucks. I ran it from my wifi router thats all the way across my house to my gaming pc and launched airlink and it sucked! Lag was terrible 😪 so I got Virtual Desktop and WOW blown away it works perfectly! You'd never know you were streaming the game it feels like its playing natively like pcvr not only that but its %100 better looking than my old Vive Pro 2. I love the clean image and everything looks crisp and colorful HLYX is a totally different looking game and the fact I can play without being tethered by a wire is awesome! I have Cox internet 500mbps speed wifi 5 router that supports gigablast. I see zero artifacts or compression using virtual desktop high setting bitrate at 150 the streaming codec I have set to Hevc 10 bit. I can walk to my living room far from my gaming pc and it still streams fine no lag and looks incredible. The only thing I dislike is the sound sucks and the docking station to charge everything bad design. Comfort is incredible no more pressure on my face only on tip of forhead but doesn't bother me at all.

I watch anime and movies on it looks amazing much clearer than the vive 2 was and much more enjoyable. I like that it has removable light blockers I dont use them that often I like the fact I feel connected to the outside world when I am watching a movie.

Anyone worried if the image is not going to be great you'll be blown away by the new pancake lens and just how good the local dimming and colors are on the quest pro. Okay I think I raved enough about this headset lol. You'll just have to take my word.

If you use it as a standalone its great but gaming performance still kinda sucks and if couse those ugly mobile graphics are trash. I haven't used AR yet but whatever. Also you get eye tracking and facial tracking kinda cool but I haven't tried it yet...
I also had the HP reverb g2 years ago thought it was trash windows vr sucks and the sweet spot sucks and the tracking. I really liked my vive pro 2 paired with index controllers it was awesome and looked the best and had a pretty good size sweet spot but was heavy couldn't play any fast paced games since the headset would slide around unless I tightent the shit out of it but that was uncomfortable after 30min to an hour I was worried the quest pro wasn't gonna look good but it looks miles better and the experience is better as well as the comfort. Thanks for reading.

CarlosHernandez-rqrx
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I love my quest pro just got mine last month. Hands down best headset I have ever used.

kilsnacks
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Perfect video. Been trying to make a decision for a while but wasn't really sure if the upgrades of the quest 3 were worth waiting for. I dabbled in vr gaming and experiences but ultimately I am just hopelessly addicted to VRC and everything I buy moving forward is only to enhance that experience. Idc how outdated the pro's chipset and specs are because I'm playing wired pcvr. The display and lenses are still really solid and the facial tracking is the key selling point for me. Combo the quest pro, with some trackers and index controllers for finger tracking and I'm immersed. It's kind of ridiculous to spend well over 5k between pc, headset and accessories to be able animate a 3d avatar with my body but really just sit around and wiggle my feet but dammit I want it. The more I can trick my brain into thinking my avatar is me and not just a game the more immersed I can get

grixxy_
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yep, I got it for the face tracking. Got a necklace battery, got a top strap and clip on headphones. And now it's pretty good. I still hope they update it at some point to support tongue tracking though.

EmmaTorch
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Quest Pro is definitely not obsolete I feel
I got one at $1k~ a few months ago right when the price changed.
As a standalone for gaming? Will def become obsolete-ish after the Q3 comes out.. But.. The eye tracking allows for something called Dynamic Foveated rendering, which is gonna be a huge boost to performance+clarity, so I think it will still keep up with the Quest 3 for at least a little since that only has fixed rendering due to no eye tracking.

Now, As a PCVR headset? I don't see the quest 3 making the QPro obsolete in that field.
Dimlighting is very nice but even more so is the quality of the screen when upscaled; DCS, alyx, VRC, any VR game out I upscale my resolution in SteamVR to 300% and let me say this: It is the sharpest edge to edge, highest quality VR experience I have ever seen, Zero pixelation up close, minimal pixelation for anything over 30-70meters away depending on the game. I have used the Q2 prior, I have used the G2, the index, and even a cosmos. There is nothing that even has come close to the clarity I get. The pancake lenses are also coming to the Q3 and anyone interest in the Q3 if you have been stuck with fresnal lenses until now, you will never be able to go back. Its why I dislike the Playstation VR 2 because it uses the older fresnal lenses.

Pancake lenses mean edge to edge clarity, no more tiny sweet spot, no god rays nor light bleed, no blooming either. The farther edge of my screen is as clear as the center, it means I no longer have to turn my head to clearly see something to the side of my vision which adds a lot of immersion.

Also the Quest Pro's lower native res (though 33% or so higher pixel density) than the Q3 (and even then the Q2) is not necessarily a drawback for the quality it provides in PCVR since you don't need a stronger GPU to run the native res, even without upscaling at native res the Quest Pro feels atleast 50% sharper than the Q2 despite actually being slightly lower res

Good example would be comparing a 37in 1080p monitor to a 27in 1080p monitor; of course the smaller screen will look sharper as its a denser screen.
Think the Qpro was a good test bed for some stuff coming to the Q3, but as someone using it for PCVR, I will need a damn good VR headset to come out to make me replace this thing
maybe a Q4 or Qpro2 level product, I don't see the Q3 replacing it. Also dynamic foveated rendering for PCVR is an actual godsend of a performance boost that the Q3 and other non-eye tracking headset will not be able to compete with. lastly, I also wear glasses, and my skin in prone to drying out quick, not touching my face makes it personally the most comfortable headset for me, I know some differ on that opinion

Kalrisi_Rei
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I love my Quest Pro because of the floating in front of my face too, I feel less isolated. And I can see so much more clearly with it too, compared to the Quest 2... but DAMN man, do I still feel robbed with how they A ) didn't include the depth sensor and (B) the pricing debacle, especially so soon after release. Like... Meta treats its core customers' investments like collateral damage and make no apologies for making drastic changes on a whim. 🙄 Zuck n' Boz have no respect for their loyal customer base at all and it ticks me the hell off.

Genki-XR
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I bought mine for the price of a new quest 3 thanks to panic sellers

Eyeofnelms
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I got q2 my brother got q pro, i borrowed he’s device to see how different it is, there is big difference on images clarity between 2 devices, eye track have potential to be very useful if it used as cursor navigation and select buttons with focus and pinch as apple introduced with their device, if meta do spend development time on eye tracking as like how did they spent on hand tracking, q pro will be more useful, but i think they’ll make q pro2 soon maybe with better integrated colored passthrough because q pro got bad and flawed color mixtures on passthrough because its only 1 colored sensor camera mixed with other B/W cameras !

computerchy
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Maybe they should add full face tracking to quest 3 instead. Apple Vision Pro is way too expensive for almost anyone to afford

SpringChickensOnlyMan
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You got a like from me, just because of the talking racoon! 🤣🤣

qberty
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Whilst I agree that the Quest 3 will be a more sensible purchase than the Quest Pro for most, I still think the Quest Pro will be better in many key areas, and probably will remain my preferred headcase for most uses.

First off, the open design is incredible, the best quality of life improvement since I got my first headset back in 2017. The Pro is the only headset I've ever used that doesn't plague me with lens fog. I use an IR illuminator to control light leakage and play in the dark. It's amazing. This is the only headset I ever want to use for exercise, which is also the only thing I use the mobile XR2 chip for. I have a 13900K, 4090 PC so would never actually game on a mobile Quest.

Second, the dual QLED displays with local dimming are fantastic, much better than using a single, plain LCD panel like the Quest 2 and 3 use.
The Pro is the only headset of the seven I've owned that is actually a top quality movie/TV show watching experience. I actually prefer to watch films on the Pro than on my 70-inch 4K TV. Quest 3, with its LCD washed out greys will not be able to match that.

Then we get on gaming. For PCVR, with local dimming globally enabled the Quest Pro excels. The image quality and colours are great, the black levels exactly what you want. The horizontal FOV is larger than Quest 3 will be as well, as the lenses are counter rotated and are not fixed, unlike the Quest 3. Add in the fact that there is no facial interface creating distance between your eyes and the lenses, and this is still likely to be a more visually rich, immersive experience.

The controllers and tracking are also better, with the controllers being capable of tracking themselves independently of the headset, unlike Quest 3 which will rely on hand tracking, assisted by the depth sensor. Once out of view of the headset, the controllers will need to be tracked using predictive AI and a gyro, not opitmal for sure.

With regards to face and eye tracking, in addition to VRChat the other big use case is foveated rendering eye tracking, which will become very useful when Praydog's Unreal Engine Injector mod releases, gaining precious fps in AAA PC titles to play in VR. Thing Unreal Engine 5 games like Hellblade 2 and Stalker 2.

Finally, you get much superior build quality and aesthetics, a cool charging dock and double the storage of the base Quest 3 model, if that matters to you, along with most likely, more system ram.

For users who just want to play Quest mobile games then sure, Quest 3 will be the better choice, but for the high end user who wants the best tracking, controllers, display quality and FOV, then the Quest Pro will likely still trump the Quest 3 in the areas I've outlined above.

Whether those features matter, will depend on the user.

kevinbrook
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Quest Pro was dead on arrival. It got nerfed without the depth sensor, still no office integration, very poor color passthrough and constant controller tracking issues. Not what was advertised.

mreimer
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I upgraded to the quest pro from a valve index....yes it's an upgrade aside from the controllers and simplicity. Its quite hard to go back

sabot
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The Quest Pro comes with its own charging doc, better controllers, better quality casing (love that its black), there's no need to buy a better head strap, its comfortable and eye/face tracking. Plus its not resting on face. Its so much easier to show VR newcomers with it when you can just sit it on their head. My family were amazed how easy & nice it felt getting them into the experience. By the time you add all of this into the Quest 3, you'll definitely will be paying more than $500. I'll stick with the Quest Pro. I'll the buy Quest 3 "as is" to replace my Quest 2 I gave away to be a guest/backup headset.

rocshaboc
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will quest 3 be compatible with virtual desktop and slime trackers?

Oo_Hat_Guy_oO