Creating a Farming System - Chef RPG Devlog #10

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I love how your devlogs are always concise, to the point where these videos are just as exciting to look forward to as the actual game. Wishing for Chef RPG to get all the attention it deserves 😊

ayumuchorizo
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For the greenhouse maybe you can pay April extra to turn on sprinklers each day to water the plants. Also, maybe food waste from the restaurant can be converted into fertilizer. Love your work, it's looking great!

SirLanceloaf
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Ngl, I think the plants are absolutely adorable as they are and work really well with the rest of the aesthetic. No redraw needed!

Unifarts
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Really hope herbs make it into the bush section, and pottable herbs in the restaurant itself would also be amazing. Re: roots, the wood from fruit trees, whether as logs or chips, is often used to great effect for smoking and barbecuing things, if you have a grilling station/mechanic in the resto.

caleblatreille
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Cool stuff! An idea for the green house would be to be able to upgrade the overall green house. Say one upgrade installs an over-head watering system that waters all the plants automatically. Another upgrade could be "compost dirt" where it takes waste from the restaurant to fertilize the soil, giving you higher yields when you harvest! Could be some other upgrades too for the green house - but overall its looking great! Keep up the great work!

hexeh
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Glad to see you got here with your game, i really hope I can play your game someday just to have a relaxing time with my coffee at rainny day ☺️

ericsonhermanto
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It would be cool if you can grow limited time things like pumpkins, but they would need a lot of care since they are special items. Also it would be cool if you could design a custom sign for your restaurant and being able to deliver food to people.

battledome
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I was just about to sleep and honestly all your Devlog are so calming I made a playlist to listen to as I fall asleep. Good work again, amazing information, and concise.

MintyMacha
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I can't believe how far Chef RPG. Farming is going to be a fantastic addition to the world. By the way, your devlogs are the best format out there. Nothing is superfluous. Amazing work, Noah!

ThePixelExpedition
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The colour palette for this game is still one of my favorite aspects, it feels so calming

aaronaldwastaken
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I'm always excited to see updates from you. It's incredible how its taking shape. I look forward to the play experience myself and everyone will have once this is released to the world.

Thank you for your hard work. Please get ample rest between work too

blufu
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I love that he's learning lessons from games of the past like Stardew Valley and using their shortcomings and successes to guide his hand!! This game is going to be great!

ahitheotter
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My man brought up HABBO. What a deep cut. ❤I love these dev logs and I’m so excited to see the progress you’ve made on Chef RPG.

itsanniedee
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I want to thank you for making these videos and the game, I'm not in the best mental place rn and this video gave cheered me up a bit and gave me something to look forward to. Once again thank you and I'm very excited to see where this channel and game goes.

armyfps
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I'm really impressed by people who can do design, art and programming at same time. Every details of this game showed in Devlogs looks so amazing and well made

Eriyvi
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looking good! I love the system so far!

A couple ideas:
- I'd make differentiation of roots rather than a generic "Plant Roots". It could let you have more varied use-cases: you don't use Ginger Root for the same thing that you use Birch Root for

- flowers as an additional as a distinct set of plants. one could use for brewing (mead anyone?) or garnish (or decoration) could have a slightly and subtlety different variation from fruit, veggies, roots, etc.

- Hybridization: something you don't see much in farming mechanics is hybridization. A skill could let you splice similar trees and plants together. Imagine growing one tree that could produce both Lemons *and* Oranges but would only take up one tree-space (though it would yield less than a dedicated lemon and orange tree would each yield?). This will let you play "wide" in limited space of the greenhouse (producing a small amount of a wide variety of outputs) rather than playing "deep" (a large output of few varieties).

ThatRobHuman
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Showing the growth progress icon on plants is actually great as an accessibility feature - for colourblind folks, it can be EXTREMELY hard to see red fruit on bushes or trees. Being able to hover over a tree with your mouse and see the plant is ready to harvest would be awesome.

InstanceJeff
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Always a highlight of my day when a new devlog pops up from you. The way you explain stuff is almost zen. So looking forward to game release. For now just the next devlog.

ellabee
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You could "re-purpose" sprinkler systems that offices use (the ones on the ceiling) to introduce a sprinkler system without copying Stardew Valley. Have the player gather some raw metal materials and an NPC that can make pipes. Then the player has to place the pipes individually, growing the network as the greenhouse grows. But they don't sprinkle automatically, the player has to turn up to turn the wheel manually to make the water flow, then shut it off before the soil floods. So they still have to be present in the greenhouse, but it makes the task 90% easier through them getting pipes in place. Upgrades could make the water flow quicker, filter water to make plants grow better quality, what ever you think.

JonnoDavies
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i’ve been here since the first video you posted and now i’m seeing your chef rpg all over gaming tik tok and youtube upcoming recommendations. i feel so proud of you even though i don’t know you. i can’t wait to buy this game, the pixel art is outstanding and you keep improving your own style. your game is already on my top tier art styles and this comes from an art student :) thank you so much for sharing your process and i hope you’re having a really good time on this project.

bigwolfart