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[RPG Maker Game] - 'Ib' How to get the 'Good Ending' and some extra stuffs
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Hello there, blackshilen here (aka. Yukari MAiG elsewhere), I'm bringing you the good end of Ib as promised earlier. Also, I did add some extra events and stuffs that I missed before too.
I'll list the condition below as always.
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To get the good endings, you have to make sure that the Death Count is less than 3 or you'll go straight into the bad end route. As for how to get the true end "Promise of Reunion", there's a "bond" variable that represents Garry's attachment to Ib. Bond point must be 8 or higher in order to be able to get the True End.
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These condition will add points to your bond :
- Check the poster in the top-left corner in the maze room. (+1 Bond)
- Stop Garry from kicking the mannequin head. (+1 Bond)
- After Ib wake up in the safe room, pick up Garry's coat and return it to him. (+1 Bond)
- Talk to Garry seven times or more after giving him his coat back. (+1 Bond)
- Proceed through the rope maze. (+1 Bond)
- Look at the milk puzzle. Any answer you choose is fine. (+1 Bond)
- In the room that the light goes out. Answer Garry "I'm here" or "I'm not". (+1 Bond)
- In the sketchbook area, speak to Garry six times or more in the fake sunlight. (+1 Bond)
- After falling into the toy box, tell Garry either "Fine" or "Hurt all over". (+1 Bond)
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And then, if your bond point is eight or higher you have 2 choice after burning Mary to crisp :
1.Don't give the handkerchief to Garry. This will lead to 2 endings, depend on your choice to go with Garry or fake mother at the Fabricated World picture.
-If go with Ib's fake mother. You get the last variant of "Ib All Alone", which Garry would be the only one who return to the real world.
-If you go with Garry, Ib and Garry will be able to return to their world. However, they can't remember what happened. Thus, you will get the "Memory's Crannies".
2.Give the handkerchief to Garry. This also lead to 2 endings like the first one.
- Going with fake mother, you get "Ib All Alone".
- If you decided to go back with Garry. You two seems to forget what happened at first, but Garry call out Ib name by instinct. Then, after seeing the handkerchief, he remembered.
There will be another 2 options afterward. If you tell Garry than you can't remember, Garry will remind Ib about what they've been through. Then the candy reminds her everything. Ib and Garry promise to meet each other again, Garry will keep Ib's handkerchief until then. The credits roll appear, leading you to a CG of Garry and Ib say goodbye to each other. "Promise of Reunion"
TRUE END!!!
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Some other things to note :
- If Garry doesn't kick the mannequin head in the mirror room. Pulling the rightmost rope will result in a doll falling down rather than a mannequin head.
- After Garry find out Mary's true identity. If you switch back to Ib, there will be a conversation with Mary and she will run off. If you follow her to the right, you will see Mary slicing a mannequin head with her pallet knife.
- Also, after regroup with Garry, if you walk back to where Mary was slicing the mannequin head. You will find a mannequin head that is "cover in wounds".
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Only in game sound is available. I'm using Windows XP and I don't know how to record both the game sound and commentating sound at once.
I normally don't like playing horror AT ALL, but this game is actually the very first horror game that I feel so eager to play. Resident Evil series isn't counted though.
You can pretty much find the game easily via Google. I wouldn't give a link here though.
I'll list the condition below as always.
----------------------------------------------------------------------
To get the good endings, you have to make sure that the Death Count is less than 3 or you'll go straight into the bad end route. As for how to get the true end "Promise of Reunion", there's a "bond" variable that represents Garry's attachment to Ib. Bond point must be 8 or higher in order to be able to get the True End.
----------------------------------------------------------------------
These condition will add points to your bond :
- Check the poster in the top-left corner in the maze room. (+1 Bond)
- Stop Garry from kicking the mannequin head. (+1 Bond)
- After Ib wake up in the safe room, pick up Garry's coat and return it to him. (+1 Bond)
- Talk to Garry seven times or more after giving him his coat back. (+1 Bond)
- Proceed through the rope maze. (+1 Bond)
- Look at the milk puzzle. Any answer you choose is fine. (+1 Bond)
- In the room that the light goes out. Answer Garry "I'm here" or "I'm not". (+1 Bond)
- In the sketchbook area, speak to Garry six times or more in the fake sunlight. (+1 Bond)
- After falling into the toy box, tell Garry either "Fine" or "Hurt all over". (+1 Bond)
----------------------------------------------------------------------
And then, if your bond point is eight or higher you have 2 choice after burning Mary to crisp :
1.Don't give the handkerchief to Garry. This will lead to 2 endings, depend on your choice to go with Garry or fake mother at the Fabricated World picture.
-If go with Ib's fake mother. You get the last variant of "Ib All Alone", which Garry would be the only one who return to the real world.
-If you go with Garry, Ib and Garry will be able to return to their world. However, they can't remember what happened. Thus, you will get the "Memory's Crannies".
2.Give the handkerchief to Garry. This also lead to 2 endings like the first one.
- Going with fake mother, you get "Ib All Alone".
- If you decided to go back with Garry. You two seems to forget what happened at first, but Garry call out Ib name by instinct. Then, after seeing the handkerchief, he remembered.
There will be another 2 options afterward. If you tell Garry than you can't remember, Garry will remind Ib about what they've been through. Then the candy reminds her everything. Ib and Garry promise to meet each other again, Garry will keep Ib's handkerchief until then. The credits roll appear, leading you to a CG of Garry and Ib say goodbye to each other. "Promise of Reunion"
TRUE END!!!
----------------------------------------------------------------------
Some other things to note :
- If Garry doesn't kick the mannequin head in the mirror room. Pulling the rightmost rope will result in a doll falling down rather than a mannequin head.
- After Garry find out Mary's true identity. If you switch back to Ib, there will be a conversation with Mary and she will run off. If you follow her to the right, you will see Mary slicing a mannequin head with her pallet knife.
- Also, after regroup with Garry, if you walk back to where Mary was slicing the mannequin head. You will find a mannequin head that is "cover in wounds".
----------------------------------------------------------------------
Only in game sound is available. I'm using Windows XP and I don't know how to record both the game sound and commentating sound at once.
I normally don't like playing horror AT ALL, but this game is actually the very first horror game that I feel so eager to play. Resident Evil series isn't counted though.
You can pretty much find the game easily via Google. I wouldn't give a link here though.
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