Gaming History: Might and Magic Heroes 6 - „This is why piracy exists”

preview_player
Показать описание
Here. Have some on-line DRM disguised a game. A simplified, watered down version of Heroes of Might and Magic, through which Ubisoft managed to bankrupt a studio and disappoint millions. And yet, somewhere in there, you can really see that at least the developers cared enough for the series to give it a few touches that old fans will really appreciate.

-----

If you like this Video don't Hesitate to Press the Like Button and Share with your Friends ! Oh, and if you want more videos HIT the Red Subscribe Button + Notifications!

If you like our work and want to support us, you can become our patrons.

Social

Use this Links !

All Rights Reserved. Copyright © GaminGHD
Рекомендации по теме
Комментарии
Автор

5 was good imo, but 6 lost me the moment I realised they took the town screen out. That's like taking the cheese out of pizza.

RetroAmateur
Автор

Man, all us Heroes homies are still gonna be playing HOMM2 and HOMM3 in 2040 amirite

hoosierflatty
Автор

A patch just released a few days ago from ubisoft, now there is no multiplayer anymore, all dlcs are given to everybody, all the weapons and buyable things, oh and also every single campaing is completely broken, you literally need to crack it if you want to play it now.

mundanesunrise
Автор

Ehh, I never understood that statement about HOMM5 borrowing art style from WCIII, which was coined by game journalists. The art was clearly inspired by old Warhammer FB miniatures, which, in their turn, were one of the sources of inspiration for Blizzard, but that is a different story.

Scorch
Автор

It allways impress me how big companies can be blind to what fans want and that their loyalty can bring more money than any drm ever will... Another great series killed off by blind greed

truenetgmx
Автор

I bought this when it was on sale. I didn't hate my time playing, but I had no interest in going back once I was finished with the campaigns. If I want to play heroes, I'll stick to either 5/5.5 or 3. These are a few thoughts I have about things.

I like the return to both might and magic heroes for each faction. The fish faction felt like a nice addition, without stepping on the toes of any of the established ones, and the Japanese aesthetic helped them feel a unique, even if the voices felt rather.. stereotypical.

Personally, I prefer the art style of 5. It felt more stylised, more cartoony. Stylised graphics seem more long lasting than trying detailed and realistic.

As for unit choices.

Haven was pretty solid. No really terrible decisions. Demon had Breeders were kinda disturbing, which was cool. Similarly the fate spinner. Weird in a good way. Harpies fit the stronghold faction. Dungeon's more eldritch creatures, the shadow lurker and faceless seemed like good addition. Makes them more just more elves with attitude.

But some of the unit choices were kinda bad IMO. There was a certain.. look that too many creatures shared. Wide shouldered, with weapons on the end of their arms. Three of these were demons, the maniac, tormentor and juggernaut, plus the ghoul in necro, plus Jaguar warriors in stronghold. Made all the things seem a bit too similar and uninteresting.

Haven having light spirits and angels seemed redundant. Aren't angels already beings of light? Cerberus only had two heads, which seemed weird at the time.

Necropolis felt a bit off. The ghouls seemed too.. refined. Like their creators put a lot of effort in them. Zombies in 3 and 5 felt like bodies risen to fight quick and cheaply, and that made them feel more.. practical. Like, they don't need special armour or weapons, the necromancers have sheer numbers of unthinking, unflinching meat. The Lamasu also felt like it didn't feel right. Sure, they're undead, but they don't really seem particularly classic in terms of necropolis units. I miss the the wraiths from 5. They were cool. Choose between grim reapers and what i basically think of as sphinxes, and I'd prefer the grim reapers.

So, not a great heroes game, a major step down from 5 IMO, but not as bad as it could be, theoretically. Probably not going to buy another game until Ubisoft stops being terrible. Looking foward to next year to see what you think of 7, since I probably never play it.

Prince_Cheddar
Автор

You should know about how ubisoft pulled the rug under the devs... the dev team were Heroes fans, and even invited the local heroes community to help out with the game.... but ubisoft just would not give them a dime or time... you know those small lackluster town screens in the original release? That was done devs using their own salaries outside of contract, Ubisoft originally wanted no town screens, like nothing

The devs went bankrupt after heroes 6

HelloOnepiece
Автор

6 fixed some of the pet peeves of the original games. One of them being, punishing you for exploring the map, taking your time, and another one is the town creature pools being decentralized. Older HOMM were also speed run games and many people gave up on them because they didn't understand you had to rush like mad in order to win, often skipping over major portions of the map.

karaokehammick
Автор

Might and Magic 5 trilogy, was peak of heroes games. everything that came after was downfall.

gytispranskunas
Автор

I played two character campaigns for this game and then i was done. It wasn't an awful game, just really tedious. A massive downgrade from 5.

Olzme
Автор

Maybe I'll be roasted, however, this was the Heroes game I loved the most. No longer eats your time as H3 would eat it. You have portals in the castle, you don't need to rely on RNG for a fucking portal so you can actually play the game without the fear of having your town snatched, just because you are PLAYING the game. Also, there are tons of ways to build your hero and many different ways to do so. The dynasty weapons add more variety to these builds. The sanctuary faction is simply epic as well. I would have loved to see Academy and Sylvan in H6, that's probably the only drawback for me. Not to mention the item sets and the artifact building, you can build a hero in so many different ways. The art and graphics are way better than any other Heroes game. I would rate this one as my favorite, and then H4 and then H3. The people that constantly complain about other games and are stuck with H3 are simply a nostalgic bunch, the same with the WoW classic guys. I think this was a step in the right direction, unfortunately, the community couldn't swallow it, I think they love wasting their time killing 10 different heroes and having to go back to their castle countless times without the ability to explore the map, simply because they are stuck from the massive influx of AI heroes advancing toward their castle.

The only things I miss in this game are the random map generator as well as the score statistic instead of the ranks after a finished game. I would love to have a leaderboard in this game for my score on different maps.

bayramtopal
Автор

Ubisoft didn’t handle this series the way it deserved. It was an early example of falsely assuming you can just own a popular franchise and act like it will do well despite using small, unknown studios to develop each game with no one from the original team involved (aside from Paul Romero’s incredible music). It’s almost like what makes a good game is the actual talent and vision of the developers rather than the actual franchise name magically making them good.

I know Heroes V was good, but I have to conclude that Ubisoft just got lucky that Nival were great. Everything from Heroes VI (including expansions) had their own separate unknown small studios working on them. By the time you get to Heroes VII it just feels like a soulless mobile game. Now you have series like Halo and Fable facing similar identity crises.

shecklesmack
Автор

"The worst heroes game made so far"
This guy has obviously never played the 7th installment. That or he simply doesn't consider HOMM7 to be a videogame in any sense of the word. A view I would wholeheartedly agree with.

TRez
Автор

What a thoughtful review. Thank you for taking the time to make this.

apanapane
Автор

I actually really liked the zone, conversion and common creature pool mechanics of 6. I would usually play other heroes games mostly on small maps where 1, at most 3 heroes, would be viable, and now here the game style was pushed towards the only way I liked playing heroes.

Equnx
Автор

I hope you guys continue with gaming history in the following months. This is one of my favourite shows at your channel.

yigilantis
Автор

When the game demanded I create an account before even accessing it, I simply turned it off and returned it to the store.
I hate corporate shenanigans with a passion. And stuff like this is a massive red flag for corporate hijinks.

Not to mention that it just takes the fun out of gaming and makes it unnecessarily convoluted when they keep throwing obstacles in like this.
I don't want to jump through hoops to play games. I do that shit enough in my everyday life.

If they'd had an online service for multiplayer where you needed to create an account to play it, sure, I'd see the necessity in that.
But HOMM have always been and should always be a game you can just pop in and play right away.

I don't know if they changed the need to create an account later, but I never returned to the game.

As far as I'm concerned, HOMM's latest real installment was 4.
I could stretch it to 5 if I'm feeling charitable, but it kind of laid the foundation for the later crapshow to come.

malcolmthorne
Автор

Or how this game made me no longer look forward to ANY Heroes game in the it wasn't and isn't even worth pirating, let alone paying for it. Time is too precious a resource to waste on this

ilejovcevski
Автор

that opening cinematic was pretty cool tho

Searibox
Автор

I almost died at the part with Grigore, Vasile, Gogu and Mitică. xD

paladin