I'm making a game that morphs with time

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I've been developing a cozy witch-themed rpg. Every year around Halloween I wish I had an event in-game. So THIS is finally the year. There are no festivals, holidays, and other timed events now in-game!

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Having 2 videos of AIA in a month feels more like Christmas then Halloween to me

RandomIndieDev
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As someone who beat "the other popular witch game" your version of the spell looks way cooler.

awsmeanthony
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The levitation spell goes INSANELY hard

Nufshi
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1:00 it means "the best of the best" so it's well placed

malanthrond
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The Levitate spell is so good! I'd say keep it for the building materials. Levitate everything!!! That'd be so fun to have it be a versatile tool in your arsenal!

ponodude
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The pumpkins being weapons, but also decorations actually seems like a very interesting bigger mechanic. What if you could have a bunch of decorations that can be used in combat if enemies end up near where you placed them, you could create areas that look cool, but where the decor actually has a secondary function as defense.

Like in real life how you can have a castle with swords on the wall that you could use if there was an intruder. Or a gun above the fire place that is actually useful for my American friends.

mathijsfrank
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this guy is single handedly making a game more fun than 80% of most games made by AAA nowadays and has a bigger audience that are more than Ubisofts AAAA game and Concord, ... this is insane

takaw.d
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An idea: use the levitate spell to raise sunken ships. Perhaps during a moon light event where the spirits of passed sailors roam the ships and the shoreline. You could earn rewards for helping them rest

thepolygonpilgrimage
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If we're getting levitated pumpkins that explode, we need pumpkins that can DETONATE! (Pumpkin Bombs, please)

kimarous
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please ad a white van that only appears during the halloween festival. If you go in the back you get a special kind of candy ofcourse.

lucasdegamers
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Hello, french silent viewer here ! "La crème de la crème" is meaning that your are actually doing or selecting "the best of the best".

aureliens
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For levitating the building components, I would only make it so levitated object collide with each other if there is more than one and make it so the building components can be easily locked back into their original place.

Salvanim
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I’d love to have a spell that swaps the properties/materials of two things.
Like making hot ice or cold fire

masterpiece
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This game looks great. I hope you go all the way with it. Ill probably buy it to support small dev.

jujube
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Amazing! I love it when games have seasonal events.

Also the new spell looks great! I really like the idea of it and if you can come up with gameplay around moving regular items like that, then it's totally a feature. Just don't let it get too fiddly if you're trying to build up things with it.

Skeffles
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I appreciate the incorporation of Saint-Saens’ Carnival of the Animals in the video. Also, love the idea of festivals and calendar events ❤

gamedevgoodness
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OMG, i just watched your last video and was sad for there not being anymore content, and then you just made another one!

larskrs
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I love your work and passion, can't wait to play it someday.

Snowinterval
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Amazing spell, and the game is looking great as always! To spice up the combat and add your own twist, you could make enemies with armor or other things that would have to be levitated off it for you to deal damage to the enemy. Imagine a fully armored ogre, and you would then have to throw his shoulderpads, chestplate, and his "anti-magic" amulet away before the real fight could begin.

Thimas
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Maybe during winter events you can pick up snowballs with the levitate spell. Rolling the snowball around could make it grow larger in size, doing more damage when thrown. It could also let you make snowmen

goblingames
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