“Why don't you upgrade to Unreal Engine 5?”

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Answering once and for all why chose to stay with Unreal Engine 4 and why have no plans to upgrade. In short, UE4 just works. All I hear about UE5 is new features I don’t want and complaints about performance.

Project Feline is a high-speed parkour action game with precise momentum-based movement and a 2000's anime art style. Play as Gabi, a feline-human fugitive searching for her lost family. This documentary series explores my journey as an emerging indie game developer building my dream game from start to finish.

Attributions

343 Industries; Splash Damage; Ruffian Games; Bungie; Saber Interactive — “Halo: The Master Chief Collection”
Crytek — “Crysis 3”

Featured fan artwork by Joker | Rusty
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Yknow scrap all your progress and remake the entire your game in Doom.

thefourpointedstar
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Unreal 4 has a cooler logo, end of discussion

morgboat
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1:08 - As a tools dev myself, this is ABSOLUTELY Epic's fault. A change in the hit detection system that is a "feature change" rather than a "niche bug" fixed HAS to be in the patch notes.

thatanimeweirdo
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Funfact: Arkham Knight runs on a modified version of unreal engine 3.

Game looks 10x better than most of the unreal 5 slop we have today and still holds up as Rocksteady's visually best title.

And for any that don't know.
Iron galaxy was responsible for the bad pc port, contracted by Sony.

Not rocksteady's fault

Murdstone
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I absolutely hate when im trying to turn off some shitty graphics presets, i search for an answer, and the first/highest rated response is always "why would you want to disable that?"

snowboundmage
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When will people learn that a game engine is more than just a renderer...

SylvanFeanturi
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I was working in an upstart company, developing a game in unreal 4. the WEEK unreal 5 came out, the CEO called us in and told us to upgrade. I spent a few hours trying to convince them not to for these very reasons, Ive seen it happen plenty of times on smaller scales. But our CEO was too obsessed with being "trailblazers", and I wasnt well spoken enough to get my points across.

It took over 6 months to get the project even remotely close to square one, and even still, several of the core features were still broken beyond help. every single dev left the company over a period of a couple months and the project has seemingly gone cold.

upgrading to UE5 killed the company

thepaleone
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1:10 If this thing wasn't writen in a patchnote, this is Epics fault

lux_fero
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this project has taken so long i thought it was abandoned. good to see youtube recs can read my mind.

akusen
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Quick tip for anyone coming from UE4 and wanting to make small stylized game with simple graphics.

In Settings, go to "Rendering" and turn on "forward shading" option.
Disable raytracing, lumen and nanite. Disable virtual shadow maps. Instead of lumen, enable screen space lighting and reflections.
Then, (if you have a GPU) turn on "GPU Lightmass" plugin. In engine scalability settings (sliders on viewport) put all stuff on "middle".

That's it. You basically have great lumen-like lighting and reflections that go well with baked lights, and you should now have a nice and responsive editor with 120+ fps.

UE5 medium settings is actually ue4 cinematic settings. Everything past medium actually just silently turns on raytracing\lumen by default. And even if you explecitly turn off lumen\raytracing it still might turn some of that on, Its weird.

semeiniekursi
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This is also why i didn't mind A Hat in Time still using Unreal Engine 3, even though Unreal Engine 4 had already been a thing for quite a while before it's release.
There is a lot that can break with just a ''simple'' engine upgrade.

DjBasAA
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Look at the incredibly polished Hi-Fi Rush - that's UE4 slickness for you.

Soloman
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Usually when you develop a game you pick an engine version and stick with it until the end. The only cases where developers do update their engine version are long lasting multiplayer game with constant updates, and even there it's pretty rare.

ДинозаврЧелик
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0:27 the word "just" is forbidden in our team. We also still on 4.27

spaehling
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Lately i've been learning PICO-8. The fact that the engine is extremely limited actually helps you. Not needing to think about technical things like canvas size, rendering and shit, it's actually a blessing in disguise, and it can really speed up your project. Of course i wouldn't use such a limited engine to make a commercial product, but pico-8 is seriously helping me develop my game design skills.

lightningblood
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You don't even know how much joy I got when you said that you disabled TAA <3

shankS
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an undocumented change breaking the game when upgrading engines means that it is absolutely Epic's fault

GG_
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Upgrading engines during production sounds like some idea only Satan could cook up.

Or Bobby activision

sno
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1:50 Me as a gamer don't need that as well. Those new techs just cost so much more computing power and doesn't bring the same amount of joy.

vincentliou
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This is why Open Source is nice. You can branch off a version and if you see a fix in a later version, you can cherrypick that fix onto your frozen version

HonsHon
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