Dark Souls 3 - PVP - Improved Deep Mage Guide (SL128) [v3]

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Some changes from v2:
1. I dropped Black Flame, and lowered my attunement
2. I stopped using Dark hand, except for a finishing blow
3. My skills with Affinity have improved, Affinity is the leading spell

If you're curious, I did retest Great Deep Soul, I also experimented with Dark Clutch Ring, neither of these made it into the final build, and I don't recommend them.

I always read the comments!

** Soundtrack Credits **
1. qwertyGUY - Underwater Frigate (Metroid), Synthesia
2. Rick Lancaster Music - Stranger Things
3. Three Chain Links - The City, it Speaks to Me
4. Puddle of Infinity - Had she stayed
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Wow dude. I finally finished my NG+3 run and got ahold of this build. It's a beast, literally undefeated for 2 hours straight.

alfreid
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I've faced that last guy a few times. He's really good. I've only won against him once. Happy New Years

jadd
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When the onyx blade first released I ended up dropping several attunement slots on my Pyromancer because 1.) they weren't reliable 2.) the onyx blade is such a solid weapon. I noticed that the 1HR1's roll catch pretty easily. I also found myself 2Handing the weapon quite often. I was wearing heavy armor so I had some poise, enough to out trade most light weapons. They typically didn't expect a Pyromancer to switch his focus from casting spells to melee but the biggest advantage was being able to hyper armor through attacks. I think that's another option to be considered in fights like you had against the ToD Followers Sabre

ZlZSniPDZlZ
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tried out this build and its awesome! I still hate how you arnt using classic wizard swag >.<

musone
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How often do you use the Dark Clutch Ring?

D-Havoc
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I'm trying a int faith build with the crystal chime and I'm not sure if I should go 50 in int/faith for the damage or 45 for more health, any suggestions?

theranger
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