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Wall Collision Logic | Pac-Man in Python – Ep. 5 (Beginner Tutorial Series)

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💥 *Wall Collision Logic | Pac-Man in Python – Ep. 5 (Beginner Tutorial Series)*
In this episode, we give Pac-Man a sense of awareness — by adding *wall collision detection* to the game using *Python* & the *Turtle Graphics* module.
We’ll create a reliable system that checks whether Pac-Man is about to hit a wall, and stop him just in time to keep him inside the maze. You’ll also learn how to align his position to the grid using *collision correction logic* making turns feel clean and responsive — even when the player moves early or late.
By the end of this episode, Pac-Man will move naturally through the maze, bounce off walls, and snap into place when turning — just like in the original arcade game. You’ll be ready to implement pellet collection and user interface in Episode 6.
*You’ll learn how to:*
• 🔎 Detect collisions by checking Pac-Man’s position and direction
• 🧠 Compare his edges to wall tile locations
• ➕ Add correction logic for smoother turning and movement control
• 🧱 Build grid-aware collision detection in Python Turtle
▶️ *Watch the full Pac-Man in Python playlist:*
📂 *Get the source code:*
⏰ *Chapters:*
00:00 Welcome to Episode Five
00:30 Episode Four Recap
00:58 Actors File
01:38 Get Heading Method
03:35 Understand Collision Logic
05:36 Check Wall Collision Method
08:26 Right Direction Collision Logic
11:19 Left Direction Collision Logic
12:59 Up Direction Collision Logic
14:19 Down Direction Collision Logic
15:06 Main File
16:55 Test Code & Collision Corrections
18:57 Adding Corrections Conditions
23:18 Final Code Test
23:50 Recap & What’s Coming in Episode 6
💬 Questions? Drop them in the comments — I reply to every one.
👍 Like the video? Hit Like & Subscribe to follow the full Beginner Tutorial Series.
🎙️ Voiceover generated using ElevenLabs (Ryan Kurk)
#python #turtlegraphics #collisiondetection #gamedev #coding
In this episode, we give Pac-Man a sense of awareness — by adding *wall collision detection* to the game using *Python* & the *Turtle Graphics* module.
We’ll create a reliable system that checks whether Pac-Man is about to hit a wall, and stop him just in time to keep him inside the maze. You’ll also learn how to align his position to the grid using *collision correction logic* making turns feel clean and responsive — even when the player moves early or late.
By the end of this episode, Pac-Man will move naturally through the maze, bounce off walls, and snap into place when turning — just like in the original arcade game. You’ll be ready to implement pellet collection and user interface in Episode 6.
*You’ll learn how to:*
• 🔎 Detect collisions by checking Pac-Man’s position and direction
• 🧠 Compare his edges to wall tile locations
• ➕ Add correction logic for smoother turning and movement control
• 🧱 Build grid-aware collision detection in Python Turtle
▶️ *Watch the full Pac-Man in Python playlist:*
📂 *Get the source code:*
⏰ *Chapters:*
00:00 Welcome to Episode Five
00:30 Episode Four Recap
00:58 Actors File
01:38 Get Heading Method
03:35 Understand Collision Logic
05:36 Check Wall Collision Method
08:26 Right Direction Collision Logic
11:19 Left Direction Collision Logic
12:59 Up Direction Collision Logic
14:19 Down Direction Collision Logic
15:06 Main File
16:55 Test Code & Collision Corrections
18:57 Adding Corrections Conditions
23:18 Final Code Test
23:50 Recap & What’s Coming in Episode 6
💬 Questions? Drop them in the comments — I reply to every one.
👍 Like the video? Hit Like & Subscribe to follow the full Beginner Tutorial Series.
🎙️ Voiceover generated using ElevenLabs (Ryan Kurk)
#python #turtlegraphics #collisiondetection #gamedev #coding
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