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3D Perlin Noise on a sphere

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Well that was easy...
Port it to C++
Define a "scale" parameter, in my case I'm reusing one of the plate tectonics parameters...
For every point on the sphere, take the X, Y and Z value, multiply them by "scale" and pass them to the noise function.
Use the result as height in the height map for that point
Apply color map
Done
Next step is layering various noise values (with varying frequencies/scale) and blend them with the original heightmap.
Port it to C++
Define a "scale" parameter, in my case I'm reusing one of the plate tectonics parameters...
For every point on the sphere, take the X, Y and Z value, multiply them by "scale" and pass them to the noise function.
Use the result as height in the height map for that point
Apply color map
Done
Next step is layering various noise values (with varying frequencies/scale) and blend them with the original heightmap.
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