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METArica: Motorica to Metahuman w/o Plugin

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Here is a step-by-step guide on exporting and importing Motora animations into Unreal Engine for use with Metahumans without their UE5 plugin. (We couldn't get the UE5 Motorica plugin to work in our labs on campus)
Timestamp
00:00 Overview
00:45 Downloading FBX
02:23 Fixing issues in Maya
04:40 Importing into Unreal
07:12 Correcting Orientation
10:37 Retargeting the Animation
14:28 Using the Retargeted Animation
17:19 Layering with the Control Rig
19:46 HIS NAME IS SAM WITWER
19:58 Blending Animations
-----TAGS-----
motorica animations, Unreal Engine tutorial, Metahuman animation, animation export workflow, Unreal Engine Metahumans, Maya to Unreal workflow, animation retargeting, character rigging Unreal Engine, FBX export Unreal, animation blending Unreal, game animation pipeline, motion capture animation, Unreal Engine control rig, 3D animation tutorial, Maya animation import, Metahuman control rig tutorial, animation troubleshooting, Unreal Engine cinematic animation, custom character animation, Unreal Engine sequences
Timestamp
00:00 Overview
00:45 Downloading FBX
02:23 Fixing issues in Maya
04:40 Importing into Unreal
07:12 Correcting Orientation
10:37 Retargeting the Animation
14:28 Using the Retargeted Animation
17:19 Layering with the Control Rig
19:46 HIS NAME IS SAM WITWER
19:58 Blending Animations
-----TAGS-----
motorica animations, Unreal Engine tutorial, Metahuman animation, animation export workflow, Unreal Engine Metahumans, Maya to Unreal workflow, animation retargeting, character rigging Unreal Engine, FBX export Unreal, animation blending Unreal, game animation pipeline, motion capture animation, Unreal Engine control rig, 3D animation tutorial, Maya animation import, Metahuman control rig tutorial, animation troubleshooting, Unreal Engine cinematic animation, custom character animation, Unreal Engine sequences
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