Making a Main Menu in Godot is EASY

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#godot #gamedev #ui #design

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Ever wanted to make a typical main menu scene in Godot 4 to greet your players? Let's go through everything you need to know in just a few minutes :)

This is made possible in part by my YouTube members - thanks! :)
@ScrapyDo0

Royalty Free musics:
---------------------------------
Artist: Benjamin Tissot
License code: 6GY7FBASQFODVIE1
License code: CSL4PF3GMLDGH4LJ
License code: AVM1IIAOUTTLDMCV
License code: 9TPLJMCDO1S1A6KF

00:00 - Introduction
00:14 - Creating the UI layout
01:35 - Preparing the logic
02:21 - Switching to the game scene
04:20 - Toggling a panel
07:16 - Quitting the game
07:35 - Conclusion
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Quick note: of course, you could link every button's 'Pressed' signal via the editor in editor - here I'm just showing both method for tutorial-ness sake ;)

minapecheux
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thats a top tier explenation and Really nice tips along with it, thank god i found you channel

hexvdxz
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One of the best godot tutorials I saw, your voice is very soothing

SecretZoneGames
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Welp. I didn't think I'd learn anything and yet I learned I didn't necessarily need to make my own script to link a signal to a node.

Nice.

Kio_Kurashi
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How come you are still able to click on the X on the settings panel despite Mouse Filter being set to 0?

Mr_Boness
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Great video, thanks again!
What would you consider are pros and cons for connecting the signal connect in the code vs in the editor? I feel signals in the editor are clear and that saves one line of code as well 😄

emiroguy
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Is it performances-wise a good idea to simply keep your elements as hidden ?
Is there another way of doing it ?

someoneelse
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can you make a settings to make the texture or graphics low medium to high

fr-udbk
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Tellement plus simple que sur GameMaker c'est fou (c'est vraiment ma hantise, je déteste les menu)

jchristian
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