Why Crouch Cancels are only half the story for Alpha 3's infinites

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Crouch cancels aren't the only reason why infinites exist in Street fighter Alpha 3.
Did you know that A3 could've had crouch cancels AND no infinites with just one small change?
I do my best to break it down quickly here.
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#streetfighter #alpha3 #FGC #zero3 #sfz3 #sfa3
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Excellent video... very informative and always entertaining. I used to play SFA2 and SFA3 at a high level with every character, and I believed the game was fun from a competitive standpoint, but I never shook the feeling of just how gimmicky and fundamentally unsound CCs were in those 2 games. SFA1 got a bad rep for its chain combos being too beginner friendly, yet other than balance issues with a few characters, it was much more fundamentally sound than it's predecessors. I've grown to actually lose a lot of respect for where SF was going in this series from a purist and fundamental perspective. That said, I still find them fun to play, though they definitely are not Capcom's best. It's very difficult to ride that line between innovation, creativity, balance, and solid fundamentals. Only the best fighters achieved it more closely. Vampire Savior is among those deep fighters that were different, innovative, fast paced, technical, and mostly balanced. Even with that said, it definitely had some glaring problems that kept it from being even close to perfect. I feel the same way about SF3:3S.

stalkerstomper