New Layout! TimberWolf's Revenge | Planet Coaster 2

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Totally switched things up this go-around! The ride has a lot better pacing and I added more elements you all requested. You guys nailed it when you said the old version just had way too many left turns but I think this addresses that well. Let me know what you think!

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Hey Sdanwolf, Creative123 here — I missed the chance to comment on the last update, but I had to say: Timberwolf Revenge 2.0 is an absolute triumph. The terrain-hugging layout, especially that double-down around the boulder, is chef’s kiss — Sorry for the post, should make up for me missing your shoutout in the last. You've just seriously, you’ve outdone yourself. The sightlines are stunning from nearly every angle except one I'll get back to, and your ability to blend coasters into their environments is something most Planet 2 creators dream of.

The little touches around the old country fair are fantastic — adding some marquee or chaser lights to that one turn would tie it in beautifully, like the wolf bursts into the fair before vanishing again. Love that concept.

One small note — and I only bring this up because the rest of the ride is so great — is the final straight stretch of track just before turning into the break run, the part that runs alongside the main path near the Legend of Thunder Falls section. Right now, that stretch feels a bit exposed and lazy — not in terms of layout (which is great), but in terms of sightlines and theming. Everything else in the Timberwolf’s journey is so thoughtfully built, from the drops to the rocky terrain, but this one stretch feels like the coaster is just coasting back to the station to kill track and speed without effort.

Here’s a suggestion: what if that final section was either dropped slightly lower and enclosed in a mine tunnel or partially buried and covered in rockwork? That way, from the guest perspective along the path, it wouldn't distract from the grandeur and visual focus of Legend of Thunder Falls. Instead, the coaster would feel like it’s diving back underground for one last surprise — like the Timberwolf disappearing back into its den. You could even add fog, flickering lanterns, or subtle theming elements to create atmosphere.

I think that small change could do three things:

1. Preserve the visual dominance of Legend of Thunder Falls you were so excited about, which right now gets a little upstaged by the sea of open wooden track.

2. Create a stronger narrative finale for the coaster — the Timberwolf vanishing underground before returning to the station.

3. Open up possibilities for an epic mine/western station and queue experience — right now, any entrance to the station would be dominated by supports, but if that final stretch tunnels under or into themed rockwork, it frees you up to create a more cinematic station reveal and entry path to Timberwolf Revenge. We saw you do it masterfully for a whole video with Phantom Manor's entrance. Show Timberwolf's Revenge entrance the same love?

The layout is seriously top-tier — don't doubt that for a second. With this tweak, think you can bring the same worldbuilding to the ending that the rest of the ride and park already delivers. You’re so close to something truly world-class here, and I’m already a huge fan of what you’ve built. Can’t wait to see what you do next

cretive
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Love the new coaster layout wrapping around the mountain. I think my main critique would be the break run. Instead of the trims right before going up to the final breaks you could just put the upward curve earlier and into a lengthier break run. It would give one more pop of airtime to the coaster like a lot of them do irl as well as give you the space for a maintenance building next to the station. I also agree with someone else’s comment about switching to the GCI trains for this layout. Cheers!

rattlesnakejake
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The new layout for the coaster looks SICK! I’d recommend making the turns a bit wider, because it wouldn’t necessarily be whiplash, but peeps would definitely get slammed into the side of the train; and decreasing the steepness a bit on the first drop. All those Ga into that first turn would hurt haha Also for the wing coaster and log flume, it would be cool, similar to the E.T. Ride queue where the queue can go through the forest where it’s trees and wing coaster to the left and trees with subtle lights like a lantern or campfire set up with log flume on the right. I guess it would be more like Pirates of the Caribbean with the restaurant beside the boats before you enter the cave. Overall I’m looking forward to the next park update!

BiggKahunaBurger
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what a wooden coaster! That was so beautiful!

CagedFlameGaming
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Dude that was incredible!! You're continuously improving your coaster building and it shows! The bit with the mine and then the area going around the large mountain thing to the double down is awesome!!

AnotherAnnoyingVegan
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What an amazing transformation. Great interaction between the coaster and the train. Really looking forward to seeing how you theme and landscape it.

WebfootWanderings
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This looks amazing! i loved when TR went over that entrance building to TR and Thunder Falls but this layout it much better! keep it up!

CJFrampton-jp
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Timber Wolf's Revenge looks so much better. It was okay before (I'm NOT one of those super picky coaster people), but much better now. Very impressed with getting it into that compact space. Lover the way it loops around the mountain and over/under the train track.

michaelw
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Really like the new layout of Timberwolf wooden coaster. I like the idea of bringing the path along the wooded area going back to your flying coaster instead of having it by the cliff. As usual love seeing your progress on your park.

JayKing-iw
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This layout is a lot better .. I was saying to myself on the last layout it was only right turns .. glad you read my mind 😂

bigbenji
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Love Timber Wolf’s Revenge! The only thing is I wonder if you could add a second train to the ride for additional compacity? Other than that I love the new layout. I have been watching for a while and I have downloaded this park too.

brightblack
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On timber wolf, you could put a TV screen on the front of the train and upload your own timber wolf picture! Just an idea to give it its own unique look!

CJFrampton-jp
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I ❤ the new layout. It addresses my main issue with the previous version being too short. This feels like the right length and I love love love the double down.

My only two minor issues with this new version is possible capacity issues with only one train, and there was a weird little jog in the track towards the end before the trim brakes that perhaps the smoothing tool could help with.

gregg
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Also another suggestion maybe there could be a tornado water slide with a giant funnel in the expansion area in the water park.

brightblack
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Sdan is one of the only creators who listen to feedback

You still need to fix the trains though

IkeTV.
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every time i watch one of these videos i'm in awe of how creative people can make something so special in a video game- it's so good. Also, did you still have plans to do that dirt track car type rally ride ( like the Cars ride coming to Disneyworld?)

PassTheBiscuit
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You know, with the way prices are you would have to charge $500.00 for a visit to this park. This would be a park where people would have to be a season pass holder because it's gorgeous so people would have to stay and stay and stay for a week or more :D :D :D I LOVE

hollieirish
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This is a great layout now you just need to theme the trains, we can do that in planet coaster 2

katerinakittycat
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Looking good, but I would suggest to skip the last round around the station into the break run.

SnurX
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Love the new layout! My only note (and it’s a note for a lot of the park) it would be great to get even more story into everything. For example, on timber wolves, just adding some sort of “wolf cave” maybe some warning signs? Wolf head carved into rock. Just some little details like that so you have some story eye candy while you make your way through the coaster.

TeodoroLeo
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