Homeworld 3 - Campaign Gameplay (no commentary) - Mission 3

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The Khar Kushan arrives at Kesura Minor. However, there is an unexpected issue with the hyperspace gate.

This is a beautiful story driven campaign and I felt it best to let it speak for itself and not add commentary. I may do a version with it in the future.

Homeworld 3 - Campaign Gameplay (no commentary) - 3

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I'm Glad to see you are enjoying it so far! Homeworld came out so long ago I was worried the original luster would be gone.

connorsproles
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Imogen is Fleet Command, but Intel sounds and acts like he's really the one in charge

DunnoWhatHandleToUse
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Keep letting me know what you think! I am liking the missions so far. Feels like Homeworld.

HeirofCarthage
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The music and dialogue in this game are superb!

Francesco-gfqu
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you really don't give your dudes a moment of respite, let the damaged interceptors dock dude come on

davidmorris
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And the story continues. Let’s see more. 😁

GibsonClans
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Good stuff so far, wonder what's next..?

nick_alderman
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Have we heard of Kiith Paktu before? If so, what was their speciality on Kharak?

KillerOrca
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Is there a "sandbox mode?" If so, will you be playing that too? I was kind of hoping for something you would be able to add commentary to, like with Total War. But this has been great so far. Thanks for the videos.

Jason_Kunkel
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"This level of sabotage would take me weeks". Bro... they are just plugging a USB C connector. One of the most powerfull civilizations in the galaxy sabotagged by unpluging a pendrive...

NollieFlipX
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at least Call the Hogs.... its like a cinematic view a good style at opening credits we feel an urge for a fresh brewed coffee and blueberry dounught now

senshibat
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ships constantly fly through structures lol

chimmy
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This is some 40K vibes but more vanilla.

pagadianbro
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"Hyperspacing through a solid object shouldnt be possible"


Lady did you forget your peoples entire history? Your ships warped into the planet of karak often

Not sure the writers of 3 played the previous games.

Having a damage boost spell with a short cool down and no downside is juat apm for the sake of apm. There is a reason stim costs marine HP.

sagacity