Command Line Arguments in GameMaker

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You can access command line arguments to run your game with special settings or other configurations in GameMaker. Here's how you can do that!

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0:00 Introduction
0:16 What are command line arguments?
3:27 What might you use command line arguments for?
4:34 Using command line arguments in GameMaker
6:14 Default command line arguments when running through the IDE
8:31 Actually running a GameMaker game on the command line (it's not as exciting as this chapter marker makes it sound)
10:21 Using a command line argument to enable the debug overlay
15:00 Default GameMaker command line arguments
17:38 The end

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#GameMaker
#GameMakerCommandLineArguments
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There's more command line arguments that are handled by a standard runner. Like, -record and - playback. Both expect a file name as their own argument, the former writes it down while the game us run, and the latter is supposed to playback the record, but when I tested it on my games, it just stucked.

tolich
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This is unusable if you don't have the YYC?

sukunamewing-yc
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could be helpful to run dedicated servers. check if a parameter is set, and if so, open another application and immediately exit

SandTurtle
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