Overwatch's Spawn Points Are Not Mirrored

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Take a sip of water every time I say "spawn point". Yes, even that one.

🎨 Special thanks to frutti for the D.Va doodle

TIMESTAMPS
┣ 0:00 Introduction
┣ 1:41 Spawn Point Mechanics
┣ 3:56 Spawn Point RNG
┣ 7:34 Unmirrored Spawn Points
┣ 13:12 Missing Spawn Points
┗ 14:44 The Secret of Workshop Island

SOCIALS

REFERENCES

MUSIC
┣ SSX 3 - Go
┣ CS:GO - Theme 1
┣ Blinx 2 - Menu
┣ Mario Kart Wii - Rainbow Road
┣ Mario Kart Wii - Coconut Mall
┣ Super Monkey Ball 2 - Clock Tower
┣ Super Mario 64 - File Select
┣ Blinx 2 - Time Oil Well World
┣ Kirby 64 - Sub-Game Select
┣ Blinx 2 - Sky World
┣ Kirby 64 - Rock Star
┗ Kirby 64 - Theatre
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Комментарии
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hi. I was away due to life issues, extreme burnout, and various gamedev projects. if you're still here, thank you for your unwavering support. 💙🧡

Marblr
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guys we didnt lose because we suck, we lost cuz we spawned 0.01m farther than the other team

blacklight
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12:18 "Okay, so Team 1 has twelve spawn points"
This bit of trivia is going to haunt me for the rest of my life

Antifrost
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You've found another way for people to cope with losses that were definitely not their fault, but the 0.25 second difference from spawn points.

Breadn
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I can't wait to see "adjusted respawn points in order to make more fair and logical spawns" in the next set of patch notes

tusami
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blaming my c9 on a bad spawn location is now valid

charKT-
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6:09 I love the added E on the Circuit Royal. It's a subtile statement but it's there

yxnito
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What I found the most interesting is that Horizon has 5 spawn points despite being an Overwatch 1 map

FoosyOW
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“Since these maps are perfectly mirror, there are no differences betwe— oh wait they’re different…” funniest line ever! So happy you’re back Marblr!! Missed you

bstreet
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This is definitely a “how did you guys mess this up” kind of vibe

Markm
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the addition of a tiny 'E' for Circuit Royal(e) in the top left makes me happy, it only makes sense

NewoSuez
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Always found it weird how I'd always respawn in different places or how symmetrical maps felt different from either side. Thank you, marble man for your scientific data and your triumphant return

NolansGoons
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As a QA lead (for a completely unrelated industry) your vids are always fun to watch. It also shows how beneficial a good QA team can be. Either these were caught and the devs said, "F*CK IT! WE'LL DO IT LIVE!!!" or the QA team was never assigned to look for these types of issues. I am thinking it is the former and it has never been any sort of issue.

azraelspeaks
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Played for thousands of hours and never even thought about this mechanic. Thank you Marblr 🙏🙏🙏 another thing I can blame when I lose

NateFigs
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I love the subtle detail of the dotted lines moving either faster or slower depending on the varying speeds. Chefs kiss

homergriffin
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We finally get the origin of the "Marble-er" name 👀

nadirbaitsaleem
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I really wish you would’ve talked about flashpoint spawns. I’ve felt before that the spawns aren’t fair and getting one point and then the opposite team getting placed right next to the next spawn and your team having to walk across the map has always drove me crazy

briannas
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This was rather intriguing I must admit.
The instance of Colosseo's spawns could be the explanation for why I always see the side with the spawn advantage managing to hold the bot in overtime for ridiculous amounts of time while the other side I rarely see overtime last long.

tbnrrenagade
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from this day onward i will blame everything on the spawnpoints. thank you for covering this.

hexenhaus_
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Wait, you work on marble it up ultra?! No way, that's so cool!

VonSnuggles
welcome to shbcf.ru