UE5 - Blueprint Interfaces - Part 2

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In this video well go through an example of a reveal system using Blueprint interfaces, inherited interfaces, construction script, and overlap events.

00:00 Intro
00:33 BPI Setup
01:09 Revealable Set Up
02:27 Set Up Toggle Visibility / Set up Character Construction Script
04:58 Reveal Functionality Construction Script
06:41 Testing Construction Script Reveal
07:01 Setting up Collision for Visual Testing
10:20 Interface Inheritance
13:24 Reveal Functionality in Game / Make Player Move
16:10 Reveal On Overlap / Does Object Implement Interface
17:45 Testing Reveal In Game 01
18:56 Pass Boolean to Unhide/Hide / CRASH
20:06 Testing Reveal In Game 02
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I really like how you explain it and show different ways to do same task. Thanks for you time and effort

Aleks_Sense
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A very useful chunk of info. Thanks a lot

MINVISUAL
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